bittah.com!~ vr headsets - Page 5
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To me it's a bit like 3d tv's - they're shit unless you use glasses, and even then it's a pretty meh experience. Decent but not worth the price of the equipment, fact you have to wear annoying glasses and there's fuckall range. I'll only be interested in TV's when you have that 3d experience minus the glasses and it's true 3d. ie holo table!
How about VR? are you going to get an actual VR experience by sitting on your couch/at a computer desk wearing a VR kit? Or does it require you to wander around your chosen room, kinnet style? To me it seems like things will go that way, but it's just too limited by available technology, and you're not getting a true VR experience unless you have the full bells and whistles.
To me (and i really dont know a hell of a lot about it), it's just going to be a glorified immersive monitor you're wearing on your head rather than looking at a monitor.
How wrong am i?
Not wrong, but as bongo says, if it actually lands games from big developers then it has a much better chance, as it is they are tech demos or conversions at best.How wrong am i?
- Not a gimmick; purportedly does exactly what is says on the tin
Comfortable for longish periods
Setup is easy, even for lighthouses
SLI or Crossfire with 2 cards becomes incredibly feasible
Not in any way restricted to gaming
Precedent of people donning things for gaming, headphones, mics etc
- Unless pc is a beast, requires upgrades or new console
A survey showed a lot of people dont have the room
Generally disabled people
Aforementioned headphones, if someones dropped $400 on Audio-technica cans that dont fit...
Converted games dont suddenly remarket themselves
The motion sickness that limits the genres a bit
Difficult to market without first hand experience
Already some exclusivity bullshit
Not much content
I actually typed this all out in my previous reply but removed it for the sake of brevity - but yes, headset-only basically is a glorified monitor. I played a 3rd person platform game on the oculus and it was just very meh. The headset added practically nothing to what was a bland game. When I tried a room-scale game, it was a bland generic zombie shooter but the room-scale, the 'embodiment' factor, made it into a new and awesome experience. Headset-only is cool and immersive and novel, but its just like playing regular video games on a fancy monitor, and the motion sickness factor makes it an unsustainable tradeoff. Room-scale is a whole new medium, a whole new experience - and there's negligible motion sickness.To me (and i really dont know a hell of a lot about it), it's just going to be a glorified immersive monitor you're wearing on your head rather than looking at a monitor.
VR is 100% not a gimmick and won't just be for gaming. off the top of my head i'm looking forward to VR state of origin (so i can sit wherever the fuck i want), chucking a frizbee with my bro in england while we VR skype call, re-exploring the natural history museum in london, exploring motherfuckin mars, virtual classrooms, training programs so my kid won't crash my car ... instantly, online shopping, designing things for my 3D printer and stuff.
here are some others: http://www.livescience.com/53392-virtua ... aming.html
$1000 well spentchucking a frizbee with my bro in england while we VR skype call
wewre-exploring the natural history museum in london
ive already been to kalgoorlieexploring motherfuckin mars
compared to a streamed lecture, your virtual presence is adding quite a bit im surevirtual classrooms
oh, he wont be driving, he only has human level attentiveness and sensorstraining programs so my kid won't crash my car ... instantly
VR totally necessary thereonline shopping, designing things for my 3D printer
YES!Headset-only is cool and immersive and novel, but its just like playing regular video games on a fancy monitor. Room-scale is a whole new medium, a whole new experience
Like it or not, VR is being marketed as a gaming peripheral. It has to work as one. Room-scale's greatest strength as a product is also it's greatest weakness when it comes to mass sales to gamers. FOR NOW they want something that integrates with their current gaming, not replaces it. FOR NOW the hardware is too far ahead of the software and market. Headset-only is a necessary stepping stone.
VR at the moment though is like those shitty kinnect and playstation equivilants- gamer centric. I agree that I dont think this kind of technology will take off until it's mass market implemented, and doesnt involve needing a wide open VR only space for it. Hell, in 50 years we'll all likely have Star Trek'esque holo VR sex chambers, i hope so anyway, i've got a whole shipload of of busty pirate wenches to work through.
*edit - and I want to VR bang my avatar chick if it's at all possible.
Nah that other one was newer, this is the original. That other one was a hottie, i wonder what happened to her?You're not thinking big enough man, the sky's the limit.
Your avatar chick AND your old avatar chick.
They're waiting on the hardware to catch up, it was already a compromise getting this FOV in place at 2160x1200 divided by 2 since it must maintain 90fps. Any more pixels just adds that much more load onto the gpu(s) that must deliver it.2nd gen-vr should definitely have wrap-around screens
The new nvidia die shrink cards are looking good enough to handle that easily