http://steamcommunity.com/sharedfiles/f ... =235256256
Defender's QuestKey features
- A huge open map that changes every time you play
- A deep, compelling world packed with secrets and stories
- Beautiful, hand drawn 2D art
- Light and dark. Stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity. But there is treasure out there in the darkness…
- Leave a legacy! When you die (and you will) your next captain may choose to inherit a skill, a chart of discovered islands or a beloved officer.
- Upgrade your steamship with powerful engines, flensing cannons, and pneumatic torpedo guns. Or just buy a bigger, better ship.
- Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
- Choose from a menagerie of ship’s mascots: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
- Trade silk and souls, mushroom wine and hallucinogenic honey. Seek out the most profitable hidden trade lanes.
- Lose your mind
- Eat your crew
On a related note, I've also been meaning to do a review for Defender's Quest, which has similarly great writing (albeit entirely different in tone). Buuut since I never will write a review, suffice to say it's an RPGesque tower defence game with actually humourous writing, and if you want a copy I have one spare from pre-ordering the sequel, so ask and you shall receive.
What else is there out there that doesn't get coverage but should be played?Things we didn't include:
- 40+ hours of padding
- Zillions of random battles
- Pointless fetch quests
- Whiny emo kids
- Deliberate micro-management
- Cumbersome menus six layers deep
- $60 price tag
- Always Online DRM
- Threats to ban your Origin account if you ask for a refund
- Aeris dying