bittah.com!~ RIP Planetside
Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.
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RIP Planetside
Servers were switched off last week, I know we had a few PS fans in the tribes community. Always kind of felt like a 'sister game' to Tribes.
same with ps2, my only regret was never being able to shoot dox down in his skill pod

- Nasty Hobbit
- bittah, jaded, anti social freak
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In the earlier days, when a DOX sighting was called, the whole/squad/half platoon would change it's plans and pursue. The guy was more elusive than the white fucking whale!same with ps2, my only regret was never being able to shoot dox down in his skill pod
XandraX and Rougey were also priority targets and i daresay Rougey was up there in the pain in the ass elusive / turns up when you least expect it camp.
Planetside 2 was easily one of the best FPS in modern times IMO. It's still great. I havent played it for some time now for various reasons not relating to the game but it was definitely underrated.
Actually i cancelled my sub when Daybreak too over. Had no intention to give those guys a cent.
Planetside 2 was easily one of the best FPS in modern times IMO. It's still great. I havent played it for some time now for various reasons not relating to the game but it was definitely underrated.
Actually i cancelled my sub when Daybreak too over. Had no intention to give those guys a cent.
I tell you one of the things that phased me the most about PS2 - that they allowed same accounts to have cross-faction characters. The whole point of having 3 factions is that they kind of rule each other out. On paper - if one is dominant, the smaller two should focus on it and around and around it would go. But on Briggs? rerererere in this regard.
I also firmly believe that by being limited to your one faction, it maintains a sense of factional fervour that only adds to the overall experience. Battles are won and lost but remembered because losses are taken as an affront to your faction while wins are satisfying for the opposite reason. Planetside 1 had this, and it's why AE was NC and only NC (until it started to go down in pop and AE activity dropped and people started alting etc).
I'm a big fan of games that are bold enough to enforce this kind of thing. It's not omgheyroleplay - but it's important. I think even back to Everquest 1 and how i felt factional pride being Barbarian. In hindsight it was omgheyroleplaynerdghey type material but i suspect you know what i mean!
I also firmly believe that by being limited to your one faction, it maintains a sense of factional fervour that only adds to the overall experience. Battles are won and lost but remembered because losses are taken as an affront to your faction while wins are satisfying for the opposite reason. Planetside 1 had this, and it's why AE was NC and only NC (until it started to go down in pop and AE activity dropped and people started alting etc).
I'm a big fan of games that are bold enough to enforce this kind of thing. It's not omgheyroleplay - but it's important. I think even back to Everquest 1 and how i felt factional pride being Barbarian. In hindsight it was omgheyroleplaynerdghey type material but i suspect you know what i mean!
I admit, I usually went out of my way to blow up your Vanguard.XandraX and Rougey were also priority targets and i daresay Rougey was up there in the pain in the ass elusive / turns up when you least expect it camp.

Was great fun, dunno if I could ever go back, though really miss tearing it up with the GAB shitlords.
Best outfit on Briggs my arse, everyone else was just worse.
heh as a free agent i think i cross-factioned with most of you. didn't play it regularly enough but most of the time i rolled with ausNC because they had numbers and were always online when i was. ps2 was at it's best when multiple platoons in different factions were organised and smashing into eachother. the way they had comms in that game was fkn inspired. the strain on the leaders for the amount of work they had to do was always appreciated. most of them ended up begging not to do it, we had a couple of field commander reincarnates whose squad micromanaging seemed to always make the difference. plus we had a regular texan with a strong accent who specialised in galaxy piloting. god damn, that accent gives any military vehicle a touch of authenticity.
- Nasty Hobbit
- bittah, jaded, anti social freak
- Posts: 9673
- Joined: Mon Jun 24, 2002 11:44 pm
- Website: http://nastyhobbit.org
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I think my favourite times were when we would do AE armour columns like around Vanu Archives on Indar and have hit and run battles with the vs or tr. We'd have usually 3 or so vanguards with driver and gunner, a harasser or two, support sundies etc.
It was always so satisfying destroying enemy vehicles, they explode in such a satisfying way
It was always so satisfying destroying enemy vehicles, they explode in such a satisfying way
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