bittah.com!~ Midair alpha maps

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Post » Mon Jun 13, 2016 4:09 am

Midair alpha maps

https://nastyhobbit.org/midair/maps/

Abaddon
Image

Arena Echidna
Image

Aria II
Image

Brynhildr - LT
Image

Coral - LT
Image

Dam
Image

DayHike
Image

Ingonyama [renamed in 0.18.2]
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DesertedSands
Image

Exhumed - LT
Image

Flatlands
Image

Grassy LT2
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Arch - LT
Image

Hoki
Image

Icedance
Image

Icewind
Image

Ignitus
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Iratus + Iratus LT
Image

Massive
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Minora - LT [updated with 0.18.2]
Image

Outpost 99 - LT
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Raptor - LT
Image

Kryosis - LT [renamed and updated with 0.18.2]
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TenebrisTall
Image

Tolar - LT
Image

Verdant
Image
Nasty Hobbit
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Post » Mon Jun 13, 2016 4:52 am

Sooo... Verdant = Damnation, Abaddon = Abaddon, Icewind = ??, DesertedSands = umm...desert version of IceRidge??

edit: thought I remembered seeing a DX clone on a preview stream?
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Post » Mon Jun 13, 2016 5:26 am

verdant is wilderzone. i'm told it was the most popular t2 map over there. there's a smaller dangerous crossing one but it must be an LT map. only a server admin can switch to that mode atm.

plently of familiar buildings from stonehenge, katabatic, jagged claw and damnation. the vpad room from harvester is there, the massive base looks familiar too. feels like home :wink:
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Post » Mon Jun 13, 2016 8:07 am

The building/structures look like they have no textures at all in those pics, do they in game?
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Post » Mon Jun 13, 2016 9:42 am

The building/structures look like they have no textures at all in those pics, do they in game?
A couple of maps are fully textured but majority arent atm.
PeTtY
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Post » Mon Jun 13, 2016 10:00 am

Re: midair alpha maps

Are we able to get server administration privileges?
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Post » Mon Jun 13, 2016 10:02 am

Are we able to get server administration privileges?
I think hobbs has requested admin from bugs
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Post » Mon Jun 13, 2016 12:13 pm

there are other maps too, one called StealthRun that doesn't appear on the ingame list. 19 in total (some LT variants, some new) i'll grab more screenies tonight.

and yup, a few of us have admin pw now. without a rabbit mode to play switching to LT works well for small numbers
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Post » Mon Jun 13, 2016 1:53 pm

There was a map I played those morning. It's an SH clone. Has the deep sliding dips behind each flag stand. Awesome map.
XU1
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Post » Mon Jun 13, 2016 2:42 pm

verdant is wilderzone. i'm told it was the most popular t2 map over there. there's a smaller dangerous crossing one but it must be an LT map. only a server admin can switch to that mode atm.
it was played a lot in AU comps, not so much in pub map rotation though...
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Post » Mon Jun 13, 2016 10:15 pm

^ added new screenshots of the other maps to first post

SLTE-021 is stonehenge
Outpost 99 is dangerous crossing
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Post » Mon Jun 13, 2016 11:14 pm

vote 1 flatlands
Marv
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Post » Tue Jun 14, 2016 1:16 am

vote 1 flatlands
Think you mean ExtremeSki2
danger
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Post » Tue Jun 14, 2016 10:15 am

Pretty sweet that they have such a large amount of maps at this point of proceedings! If there was a way to upgrade from Alpha to IA I would now :oralsex:
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Post » Tue Jun 14, 2016 10:20 am

Obviously some of these maps are quite rough and early works in progress - but how much attention do you think has been paid to the actual terrain design? From the screenies much of it looks like randomly generated fractal maps. It's impossible to tell from screenies though, but do you think these guys have some good mapper skills? Do we need to dispatch DOX?
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Post » Tue Jun 14, 2016 11:24 am

i've played a lot of shitty broken early access games, midair isn't one of them. runs brilliantly on an old gtx660, snappy and responsive controls and hasn't crashed once.

terrain-wise, if anything i'd tone down the amount of bumps. no matter what direction you're hurtling in you can always spot a ramp somewhere and it feels a bit ez mode. not having falling damage probably exacerbates it. the maps are generally very natural looking with no stupid spires of rock either side of a volcano that would make a geologist rage quit. some of the rock objects have some clipping issues and also i'm yet to stub my toe on a map tile, remember that was a thing sometimes? some maps are huge and while there's an oob grid there's also a edge of map grid beyond that. you can't ski off into the distance forever but you have plenty of room.

base-wise, some are obvious rectangle placeholders and some are more polished with pipes and curvy bits and textures. flag stand-wise, there's a good mix of open stands and structures/terrain that force side-caps. everyone is still working out routes but you don't have blatant shit like arx nova which may as well have had a long distance ski jump with the enemy flag at the bottom pointing you back to your base. a couple of flag stands worry me a bit, you can get a huge amount of altitude without too much effort and in the right hands that'll translate to unchaseable back caps. have had some intense chase's in the last couple of days, gotta keep that phase of the game going.
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Post » Tue Jun 14, 2016 12:10 pm

There was a map I played those morning. It's an SH clone. Has the deep sliding dips behind each flag stand. Awesome map.
if im not mistaken that would be this map.
:greentoung:
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Post » Tue Jun 14, 2016 1:01 pm

That's the one damo. You would love the skiiing and jetting in this :P
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Post » Tue Jun 14, 2016 1:08 pm

it's called SLTE-021 (see updated first post)
pretty sure everything after Massive is LT, the rest are naked spawn
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Post » Tue Jun 14, 2016 2:09 pm

Re: midair alpha maps

There was a map I played those morning. It's an SH clone. Has the deep sliding dips behind each flag stand. Awesome map.
if im not mistaken that would be this map.
:greentoung:
Kind of reminds me of snowblind aswell
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