KICKSTARTER NOW!
https://www.kickstarter.com/projects/ar ... ios/midair
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I'm known as Torpor on the Midair forums, will see you guys there!

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This is a new thread, which I will update. I don't normally frequent on here, but I will make an effort to.
Some info is taken from the reddit wiki (thanks Fixi) / the official website.
Website : http://www.playmidair.com
Reddit : http://www.reddit.com/r/midair
Facebook : https://www.facebook.com/playmidair
Twitter : https://twitter.com/PlayMidair
What is Midair?
'Midair' is an upcoming free-to-play FPS-Z by Archetype Studios, a studio that consists of former Legions: Overdrive developers and several other individuals. While the project originally began as a Unity port of Legions: Overdrive in 2012, it eventually grew into its own separate game in 2013. As their website states, Tribes and Legions players will feel at home since Midair will emphasize freedom of movement and will focus on competitive and casual team play.
What is gameplay like?
Unfortunately, we currently don't know too much, as the game is still in pre-alpha.
Here are what some people who played an early version of the game during PAX 2014 said:
The game in general is a mix of T1 and T2 and has less directional control than T:A. On the physics, it runs with 50% inheritance on explosives, 100% on chain. The UE4 engine felt fantastic - smooth skiing, classic jets, no down jets and no floating in air. Once you start falling, you are now falling. At best you can slow yourself with jets, but you aren't going back up until your next launch. When you stop skiing, you come to a stop quickly. The water physics slow you to snail's pace in a second or two. Gametypes discussed include CTF, Deathmatch, Rabbit, Team Rabbit (2?) and others.
The team made it clear that they will support community-made maps. They will likely not support mods due to the non-trivial amount of effort required
The Dev TeamThe art is very colorful in the same vein as Wildstar or Firefall (will probably fall in between them). The art is less cartoony though, but still more fun and animated. Not gritty and brown at all.
Project Lead: BugsPray
Code Lead: Mabel
Art Co-Lead: Faren
Art Co-Lead: StealthRG
Artist: Voidspawn
Artist: Zombeh
Character Artist: Strengthofsin
Artist: Fuzzytank
Artist: PJ
Music/Sound: Cruncha
Music: @owenstarkmusic
Web Admin: GReaper
Community Manager: Jordahan
Finance/Ops: Alpha
Some members are unlisted, there are currently over 20 active contributors.
Future Events/News:
Pre-alpha playtest at PAX Prime on August 29th. It is assumed that gameplay footage showcased here will be released online.
Discord
Online now