bittah.com!~ i made a short film

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Post » Sat May 10, 2014 12:06 am

i made a short film

Shakey-Lo
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Post » Sat May 10, 2014 3:39 am

nice one 8-)

i see you have a team of peeps now
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Post » Sat May 10, 2014 9:43 am

Pretty well-worn concept, but not bad.

Kid should've topped himself at the end for added edginess at how his dreams were being shattered.
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Post » Sat May 10, 2014 2:58 pm

what camera, mic

why no swipe cuts and shakeycam fight scenes
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Post » Sat May 10, 2014 3:07 pm

awaiting monk analysis
PeTtY
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Post » Sat May 10, 2014 4:42 pm

Magnificent.

Little dudes performance was pretty darn solid.
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Post » Sat May 10, 2014 8:19 pm

Great stuff! :D
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Post » Sat May 10, 2014 9:02 pm

what camera, mic
my 5d mark 2, i dunno shit about mics
Shakey-Lo
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Post » Sat May 10, 2014 11:23 pm

awaiting monk analysis
fuck ur a gronk pettles

This short movie made me depressed and kinda wasted my precious time. What's the point being all this? Follow your dreams?
XU1
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Post » Sun May 11, 2014 12:17 am

its shakeys way of saying, look at how much u can accomplish when you're not playing video games

my dad bought a gopro hero3 and it can do 240fps at a super low res

but at like 30fps its super-slo mo looks gr8
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Post » Mon May 12, 2014 2:47 pm

trodden ground but a good take on it, took me a minute or so to cotton on

well shot, personally i think some more unusual angles etc would heighten the dislocation of it all but i guess u wanted a more real life feel

v good :mrgreen:
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Post » Tue May 13, 2014 12:51 pm

Nice one Marcus. You hit me in the feels once I realised I was the boy. Very poignant when 30 is only a few years off.
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Post » Tue May 13, 2014 7:25 pm

Double post, mobile browsing.
Last edited by Ragingmoose on Tue May 13, 2014 7:31 pm, edited 1 time in total.
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Post » Tue May 13, 2014 7:28 pm

real life feel
Using intentionally bland and frankly depressing as hell framing (like the microwave dinner w/ clock shot was a decent kidney punch, tick-tock you're doin nothing but dying little man) emphasizes how crap the situation is. There is nothing interesting occouring. At all.

Beyond the tired follow your dreams trope there's probably some supplementary jazz in there about support networks or lack there of for individuals trying to adhere to the routine life style devoid of interesting and engaging stimulus, when they're entirely aware of how fucking shit it is but feel helpless to rectify the situation and engage in imaginary escapism as some kind of coping mechanism, also a bit of a frown about disconnected parents; little fellas mum's happy as larry hes plodding along the correct path and perhaps entirely oblivious to the true situation.

I hope you make some more.
Last edited by Ragingmoose on Tue May 13, 2014 10:20 pm, edited 1 time in total.
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Post » Tue May 13, 2014 7:58 pm

Image
Nasty Hobbit
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Post » Wed May 14, 2014 12:23 am

i sure as hell regret the arm
philmarcracken
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Post » Thu May 15, 2014 7:58 am

yeah that was my thinking moose, which works

maybe some framing in such mundane manner combined with some classic dutch angles or something

just found the shots made for quite long "masters" style cuts, which again is fine but in the context of low dialogue perhaps some more use of jarring angles and framing could heighten the sense of discomfort without breaking the feeling of the ordinary

also adds a sense of pacing which would have been my major complaint, pacing was deliberately plodding but u gotta watch it with that!
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Post » Fri May 16, 2014 5:55 am

We shot this about 18 months ago, the idea (in an early form) came to me about 4 years ago. I have enough distance with it now and learnt enough from making it, that I think I have a good idea of its faults.

Obviously, its a cliched premise. In a sense that's the point... I'm not going to say it's deliberately cliched, but it certainly knows that it is cliched, if that makes sense. I still cringe, though, every time the alarm clock shot plays. The whole concept was to take the cliched cubicle farm setting and simply swap out the salaryman protagonist with a young boy in a spacesuit, while keeping a straight face.

Yes the pacing is slow, which again is of course deliberate, but yes it is too slow for what it is. That's the main fault.

The very 'straight' framing is partly because that's simply my personal aesthetic, and also because it is emphasising the "straight-faced" way of dealing with the situation. The key shot in the film is the tracking shot down the hallway, in which we follow behind the boy (at this point still not entirely sure what is happening) and then when he reaches the desk we hang back and observe from afar, once the mundane desk job is revealed. The camera travelling with the character makes us identify with him (thats film directing 101) but after that we just kinda hang back and watch the absurd situation unfold. The sound design reinforces this, during the tracking shot everything is very science fiction, but we cut somewhat jarringly to naturalism in the boardroom. And not coincidentally, the cut into the boardroom is when the concept fully clicks into place for a lot of people.

I didn't quite reach what I was aiming for. It was meant to start optimistic, quirky and funny, following this kid on his big adventure! It's his first day at work! And he's wearing a spacesuit! How RANDOM xD!! *holds up spork* And then you gradually realise what's going on and as it becomes more absurd and jarring, you're like "Hang on... that's actually kind of sad..." and it just gets more and more bleak until the ending kicks you in the balls. I didn't quite achieve the cute funny factor at the start of the film, instead the whole film from the start is kind of distant, absurd, and odd.

Enjoyed your analysis, Ragingmoose, thanks
Shakey-Lo
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Post » Fri May 16, 2014 1:24 pm

why at 3:30 did he stare at a windows pc and not a mac?

i thought this was film, wheres my emotional hit, even if its blind rage?
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Post » Sun May 18, 2014 10:06 pm

Shakey and I used to play wow together. After a few months he quit.

I kept playing.
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