SENTINEL
Basically I only agree with the SEN limit, and am on the fence RE: the skin ban but can at least understand why it is banned relative to the other skins…it has a slight advantage over stock skin, especially when jammed.
Issue: Ban SAP or Rage but not both
Why: Agree we need to address the SAP/Rage combo issue, but banning both is too much. Quality SENs are few and far between these days, and with all the nerfs to D you need to throw something their way
Solution: Unban SAP or Rage. If you unban SAP you force a choice between weapons, which is a good thing. HOWEVER, it is easier to police a weapon ban than a perk ban, so maybe you are better off unbanning Rage.
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Issue: Claymore/mine ban
Why: Has previously been discussed at length.
Solution: Allowing claymores but disallowing DMB mines would be a good compromise. It means the SEN needs to play closer to stand if wanting to utilise these tools & be a bit more proactive.
INFILTRATOR
Again I only agree with the limit and the smoke mine ban. Personally I wouldn’t care (and would probably prefer) if the entire class was banned, but that isn’t going to stop me for arguing on the side of logic.
Issue: Jackal ban
Why: Weapon has been heavily reviewed & nerfed multiple times since its first OP release. Now next to useless and little used. Is it really that much of a threat we have to ban it?
Solution: Unban it unless someone can make a good case as to how it ruins the game/meta?
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Issue: Prism mine ban
Why: Similar arguments to other mines etc. At the end of the day, would anyone really use them for D or O in a match? And if they did, do you really think it would be more advantageous than other classes or solutions? Should we not encourage people to at least experiment with that sort of thing? I feel like the yanks reached this decision after getting tired of being trolled in pubs by infs on flag or raping base, but really would anyone ever bother with that tactic in a match environment? If they do and it worked, good on them IMO (and bad on them to the enemy O for failing to clear a one shot class or item).
Solution: Unban it unless someone can make a good case as to how it ruins the game/meta?
SOLDIER
I only agree with proxy ban as they are auto-aim nades and allow self-clearing for cappers.
Issue: Shortfuse ban
Why: Reflects an earlier time/era when short fuses were OP and hard to spot. Now they do far less damage, have a smaller radius and glow bright fucking yellow. No one uses them – AP+ST is the new soldier nade meta. Unban them.
Solution: Unban it unless someone can make a good case as to how it ruins the game/meta?
TECHNICIAN
I don’t really agree with any of the TCN restrictions to be honest. If we want the meta to evolve, you need to make this class useful again and bring gens back into play.
Issue: Shortfuse ban
Why: As per arguments for Soldier
Solution: Unban it unless someone can make a good case as to how it ruins the game/meta?
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Issue: Motion sensor ban
Why: As previously discussed
Solution: Unban it unless someone can make a good case as to how it ruins the game/meta?
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Issue: Repair kit ban
Why: I understand this gives the TCN the ability to be in multiple places at once, but running one is still a trade off vs other classes and the class remains unused except in the odd situation a team wants to get a shrike out.
I feel if you unbanned this you should leave the 2x turret rule in place, but if you keep these banned the 2x turret limit should be removed since there is no incentive to try 2x TCN under that rule. 1 would just be a full time repair monkey and the other would be better off being a soldier since you can’t utilise all of his features (moar turrets). Again, I feel the trade off decision to run 2x TCN should be come with all the attendant benefits, not just the risks.
WARNING: I do feel this has the biggest potential to impact the meta, as it will mean we will see more TCNs and there will be more gens/turrets up. Given the extreme aversion the remaining community seems to have in giving the offence any job to do other than turn up at the flag stand & shoot triangles, I don’t expect you to take the hard road, even if it is the better one in terms of diversity and challenge
Solution: Unban it and limit TCN to 1
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Issue: 2 Turret Limit
Why: This rule only makes sense in the context of repair kits being allowed, not banned as they presently are. There is no incentive to run a second TCN if you can’t use his turrets. Better off running 1x TCN as repair monkey and put the other guy in soldier for example. But if we didn’t limit turrets, then all of a sudden the second TCN starts to look like a more viable option.
Repair kits fuck this situation up, which is why if you vote yes to repair kits you should limit TCN to 1 (which instantly limits turrets to 2 anyway).
Solution: Remove 2 turret limit or unban rep kit
DOOMBRINGER
I notice DMB defective frags are not included in the rules…possibly oversight, but I feel these should remain unbanned for the same reason as short fuse grenades. You already know my feelings on mines but as the community seems pretty split on that I’ll leave it alone and focus on the other dumb rule:
Issue: One FF limit
Why: What is the purpose of this rule? When are the gens ever up anyway? If the DMB can manage to keep gens up AND get both FF’s out your offence deserves to run into an easily disced away wall IMO.
Solution: Unban it unless someone can make a good case as to how it ruins the game/meta?
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