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Post » Thu Sep 08, 2016 6:42 pm

I hope they do a second assault type thing and release 1942 maps and weapons as one expansion.
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Post » Thu Sep 08, 2016 6:53 pm

I really hope they make a new 1942 on a modern engine like this. The potential is horn inducing
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Post » Thu Sep 08, 2016 10:11 pm

I really hope they make a new 1942 on a modern engine like this. The potential is horn inducing
Yeah I said this last night. There was battlefield 1943 which had destruction but not modern graphics it was okayish.
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Post » Thu Sep 08, 2016 10:23 pm

wake island needs a revisit
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Post » Thu Sep 08, 2016 10:42 pm

I really hope they make a new 1942 on a modern engine like this. The potential is horn inducing
Yeah I said this last night. There was battlefield 1943 which had destruction but not modern graphics it was okayish.
Yeah but was only for console.
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Post » Fri Sep 09, 2016 1:24 am

Wake Island should be in every Battlefield game, even the next 214x because it's honestly one of the most fun maps to play on, even in a pub. Maybe we'll get lucky and they'll charge us money for it.
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Post » Fri Sep 09, 2016 2:10 pm

This is pretty sensational.
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Post » Fri Sep 09, 2016 3:13 pm

Mm, only good thing about this game has been the music for the trailer :laugh:
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Post » Sat Sep 10, 2016 11:14 am

heh. given the plane damage, this actually sums up battlefield games quite nicely :wink:
Image
a mix of awe and confusion
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Post » Tue Sep 27, 2016 7:20 pm

Bit of a segway there is a fan project that has revived the servers for BF2 and just added BF2142.

https://bl2142.co/
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Post » Tue Sep 27, 2016 7:44 pm

Bit of a segway there is a fan project that has revived the servers for BF2 and just added BF2142.

https://bl2142.co/
Nice with a populated aussie server too

Was too balls deep into daoc and tribes to ever play BF2142 will check it out
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Post » Wed Sep 28, 2016 12:06 pm

2142 was good back in the day, would be pretty dated now though i think. That's one game i'd love to see a modern remake/sequel for, particularly taking the titan mode concept further.
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Post » Wed Sep 28, 2016 6:27 pm

It hasn't dated as badly as one would expect.
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Post » Thu Sep 29, 2016 10:20 am

i got lucky and had the installer crap out on me :dev:
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Post » Mon Oct 03, 2016 1:10 am

http://www.anarchygaming.uk/Forum/battl ... r-rentals/

No BF1 server rentals in the way it's done now + limited options (fixed time / tickets) and possibly no admin.

lol...
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Post » Mon Oct 03, 2016 9:26 am

They're really trying to get away from traditional server models eh? I reckon it's because of consoles where it's normal to join pre-created playlists etc. It's pretty shitty as it takes away a big chunk of player power/control and means we have to suck it up and like whatever shitty systems they come up with. In the case of Star Wars Battlefront, the online communities are completely segregated by expansion which sucks ass.
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Post » Mon Oct 03, 2016 7:38 pm

I've started playing BF4 again recently (along with Overwatch and Siege...) after getting the rest of the DLC packs for free. It really is great knowing that you have everything in the game and that you can join any server at any time. I really hate DLC and how it segregates the community and I'm really not looking forward to it again with Battlefield 1.
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Post » Fri Oct 07, 2016 11:43 am

This new spectator cam they've put in is great, shame Battlefront didnt have it
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Post » Mon Oct 24, 2016 7:43 am

Been cranking some hours into this and have to say it's one of the best Battlefield games to date, easily. The highlight has to be the Operations multiplayer mode which has the most realistic feeling war experience of any Battlefield game I've ever played. Battlefield's can feel like a lot is going on in certain modes/maps but Operations are something else again, they're masterfully designed. Unlike Rush that has a clusterfuck 2 objectives, Operations has flags - but the kicker is in order to capture a territory you need to hold either 2 or 3 at the same time. It's similar to Star Wars Battlefront's escalation mode.

The defenders have unlimited tickets, but the attackers have a limited number and 3 attempts to capture a sector. If they capture it, there's a brief period where the sector needs to be secured - any enemies killed in that sector (while they try and fall back) adds to the next assaults ticket count.

If the attackers fail to capture the first time, they then get the support of a Dreadnought battleship, Zepplin or Armoured train. It basically feels like the lull between real battles, where it's not always a single attempt but often many many pushes forward. If the attackers manage to capture the last point, it progresses to another map - but they still only have those 3 total attempts which apply to all.

The thing is - it's classic offence vs defence but it's not bottlenecked into corridors. The game uses much better use of the large conquest maps so that these maps are often fought sand dune to sand dune, trench to trench. The WW1 theme - the trench fighting, it's just amazing. There's explosions everywhere, gas, fire, the works. The experience is just nuts and so delightfully free of lock-ons. The only real downside (and its a larger game thing) is mortar spam - but that'll get no doubt nerfed until they're not worth using which is the typical DICE way.

Anyway totally reccomend checking out the game if only for the operations, amazing game mode. The game itself has all the standard BF traits - mind-blowing sound etc etc.
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Post » Mon Oct 24, 2016 11:03 am

one of the best Battlefield games to date, easily.
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