bittah.com!~ Civ VI
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We don't mention vengeance or ascend.
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- Starsiege: Tribes turns 20 years old today.
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- My Midair movie / montage - "Don't do it for the views"
Instantly pre-ordered the super mega deluxe version. The game instantly shot to #3 on the steam best sellers list.
The "unstacked cities" and the way that war is the default state early on, and diplomacy only comes later, are 2 of the main changes I would make to civ 5 if I designed my dream game. So I'm happy I also like the way research is affected by your surrounding environment, which it kind of was already - the designer talks about how previously you could research sailing without ever seeing the ocean, but the fact is you were very unlikely to actually do that in a game because it'd serve no purpose - but it sounds really cool and basically I can barely contain my squee until oct 21
I had a copy of a populous game on either sega mega system or master drive, can't remember, and I being like 7 at the time could not even figure out how to play it. Shit was too real.The Civilisation franchise has always been a pretty good time and money investment. A lot better than other games of that genre such as Populous and Megalomaniac. Not sure if anyone is old school enough to remember those last two games.
soo hyped. i feel 15 again
RPS loved it https://www.rockpapershotgun.com/2016/0 ... n-preview/
No I haven't watched all these but just throwing them out there
https://www.rockpapershotgun.com/2016/0 ... -hands-on/
I've been following every scrap of footage until now but probably going to scale back now, satisfied, and try to keep a few surprises for when I first play
The thing about Civ is different people play it for different reasons. Some people play multiplayer on small maps like a complex tactical board game. Others play on high difficulties against the AI as a kind of min/max challenge and like tweaking every last slider and settler placement to get the maximum efficiency, figuring out how to optimise the game system to get the most points by game end. Myself I like playing on huge maps over long games, and it's just kind of chill. It's nice music, a beautiful world, turn-based so there's no stress, just potter about building libraries and shit. But you play from 4000 BC to 2050 AD and when you play on large maps with lots of AI nations, the histories that emerge procedurally from the world are what sells the game to me. I often find myself eager to load up Civ just to find out what happens next in the story of the world I've been 'living in' for the past couple of weeks. Then when I finish the game, it's like I've finished reading a novel, and I start on the next one. For me it is an alternate history generation machine thats also kind of a fun, nice chill aesthetically-pleasing game to play. As I said though, there are also players that like the backstabbing politics of multiplayer or the complex metagame analysis, but I've personally never been one for that.Never really played a Civ game beyond a quick look. I tend to drift towards real time strategy or total war style. What's the overall appeal of these out of interest?
"do i siege this city or nuke it and send in the scientists to clean up later"