bittah.com!~ The Division

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Post » Wed Jan 20, 2016 1:24 am

The Division

coming out in march. some interesting features, looks pretty good
tldw...

- semi-persistent-world deal set in fresh from the apocalypse new york (power is still on etc)
- gameplay is "future tech" squad combat in what looks like mostly sp/co-op pve missions and pvp zones for rare lewt
- there are respawn and no-respawn areas, minor looting, plenty of deployables, level ups and specialist roles
- 3rd person(arcadey?) with nice looking cover system and wounded state for reviving
- larger map is zone conquer style with bases (fixed buildings with upgrades) and ai factions
- ubisoft game using snowdrop engine, available on pc, ps4, xbox
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Post » Wed Jan 20, 2016 7:50 am

Was watching some leaked footage of this recently and it looked bloody dull. It pretty much lost me when i realised it was 'semi open world' aka just a city with loosely placed objectives all over it, which looked like they got old super fast. When this was first announced i thought it looked pretty mad graphically and i was hoping the gameplay was something like - well something like rainbow six seige, as in competetive rounds, single lifes etc. Not some meh open world with loot. But other than what i saw in that gameplay, i dont know all that much about it, so i could be wrong.
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Post » Wed Jan 20, 2016 9:55 am

100% agree on the single life thing, there's a bit in the footage where the wounded guy is cut off from being revived and the timer runs out. then to his surprise he just respawns and says "back with no penalty at all? don't bother trying to revive me" :lol: i'm not quite sure how they move between zones. if it's like you say that would be a shame, i was under the impression it was open world. and yeah there was no way i was going to say "mmo" when describing this game. even tho they do, it clearly isn't etc.

but what i'm secretly interested in is the #ontrend game-fusion (fallout 4 etc). it's like i have a game in mind with a bunch of feature requirements that hasn't been made yet, but i think we're getting closer. when dayz and left4dead came out they were clearly onto something because they spawned a genre. but the kind of dayz/h1z1 survival game will never be palatable for huge audiences. ark introduced a bunch of awesome stuff and cleverly released their game during the jurrasic park reboot hype but i honestly couldn't get past the 'level 42 trex' rpg aspect. it was like my brain recognised that if i got into this game, i would have invested weeks into getting level 60 everything and the most epic base only to lose it all by being killed in my sleep. i've seen this movie! going by steam stats, arks numbers are way down from what they used to be.

so this game i have in mind would need to cater for a diverse range of taste to sustain numbers which is good for me. chief among those tastes is the pve and pvp thing. in firefall for example, pvp zones were thrown in as deathmatch bs and there was zero value in having them. what i thought was interesting in the divide was having repawn and no-respawn zones for both pve and pvp. the more i thought about it the more i liked it. one of the recurring gripes about h1z1 was that it has no real content or end game other than survival/raiding. and they're right, but i still like em.

btw what i'm after is something that:
- squad combat persistent open world mmo (fuck corridors)
- equal share of missions, server events and sandbox in both pve and pvp (maybe an endgame?)
- 3rd + 1st person option (satisfy pc and console market)
- looks purdy, variety of terrain (islands, jungles, mountains, deserts) and seasons/rainfall
- balanced amount of looting with no useless shit (unlike fallout4)
- a degree of managing hunger/thirst/tiredness (dayz saline, blood transfusion and epi pens is awesome but a bit much)
- characters that don't "sleep ingame" when you're offline (ark + reign of kings)
- no magic, spells or super powers (i just prefer tooth and fang ... and bullets yo)
- modular base building (fallout 4, ark, rust, dayz epoch)
- powered bases and limited npc traders (dayz epoch )
- base defences and traps (fallout 4 and h1z1 is starting to develop some)
- companion app for mobile phones/tablets (base alerts, surveilance cameras, maybe some turret/trap controls and a self destruct countdown)
- wingsuits (firefall, just cause 3) and land/sea/air vehicles (arma 3 breaking point, dayz epoch)
- again wingsuits and also grappling hooks (because the mobility in just cause 3 is pure god damn joy ... if only you could ski too)
- crafting, weapon and base mods
- some beastmaster/familiar element (more like far cry primal than ark tho but with the extra inventory and lol factor of the mgs5 dog)
- australian servers

while the divide isn't my dreamy game, it's a step closer
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Post » Wed Jan 20, 2016 10:33 am

I really like the fact your body stays ingame in ARk - but i think to counter offline raiding there needs to be a 100% safe place you can build to keep them. There has to be some kind of solution to offline raiding as yeah, it's fucked up.

ARK for me became unplayable. I suddenly had a framerate issue where after about 10-15 mins (randomly) i'd take a hit to around 10fps - unplayably bad. It would only be fixed when i rebooted, only to happen again. Tried absolutely everything and couldnt fix it so have just given up on it. The funny thing being i have no fps issues/hits in any other games, and was able to play Ark for many months without issue prior to it just happening one night. Wasnt clear if it came in with a patch as there were so many patches. The game was recently rebalanced as tamed dino levels were becoming so high that they were effectively walking gods and unkillable. That and it came down to building weapons platforms on top of the huge quetzal flyers, and just cruising aroud with minigun turrets owning anything that came near. I suppose all these games devolve into a shitty meta eh.

The thing about these games like the Division, the loot/grind side ruins them IMO. On one hand in a game like Ark, it's very satisfying to level and allocate stat points and unlock new skills - but on the other you get games where you're constantly picking up loot. Loot has become the modern gaming cancer - with Fallout 4 being the perfect example how you are CONSTANTLY PICKING SHIT UP, or in Dragon Age Inquisiton the map is littered with collection quests and repetetive things like it to the point that it becomes plain and simple - shit. Even the Witcher 3- - i spent far too much time managing the fucking inventory than not. I lost interest in the item side of the game as it was just a pain in the ass.

Soon as you stick loot in a game, it changes players mentalities to just grind and grind and grind and grind indefinitely.

One of the things i really liked about H1Z1 was the lack of levelling and the lack of 'item mobs' or what not. You scrounged for shit, you survived. Both H1Z1 and Ark had really cool survival type things, but there is a point where it goes too far.

I suspect something will come along at some point that will amalgamate all these cool elements that the games you listed above are starting to employ. One thing that really started to excite me about these modern games was being able to modify the landscape through voxels, or being able to build legitimate bases etc. I think H1's building sucked, but Ark nailed it - except for the offline raiding element.

Waiting for that perfect game to arrive that's not a mindless lootfest/grindfest generic piece of crap but taps into some of these things.
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Post » Wed Jan 20, 2016 10:54 am

yup. i didn't get fallout4 purely because of the out of control looting. one of the best oblivion mods was removing all the useless shit from the game, but you were still left with infinite containers to search. i quit dayz because the running was too much of a time vampire, i feel the same about too many containers. if h1z1 grouped a few more cupboards together i think it'd be about right for mass consumption.

what was cool about dayz epoch was that you could go out and farm 10,000 wood to build your own version of troy but you had the option of selling guns and vehicles to npc traders and then loading up a choppa with a single bulk wood purchase. if this all encompasing game is going to work, it'll need to give you the option of doing it yourself and buying it. everything needs to be balanced, not too hard but def not too easy.

also h1z1 claims to be working on a modular base building system. but going by their current rate of updates it'll be ready around 2024.
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Post » Wed Jan 20, 2016 11:41 am

H1Z1 wont live too long IMO. I suspect that any games under Daybreak need to be making solid revenue in order to be continually supported. Ever since the take over, they obviously bought the products expecting easy early revenue not requiring too much money injected into it to build them. Games like Landmark have died in the ass because it wasnt making any money (it wasnt even released) and i suspect Everquest Next will go the same way - simply too much money to bring it to a state of playability that'll bring in revenue.

Planetside 2 is probably iffy - there's been patches but nothing overly substantial since the takeover. Same with H1Z1 - i havent been following it for a while but it seems that any changes/additions have been minor or things that were likely being worked on prior to the shift.

Even planetside is looking at brnging in modular building. It looks pretty crap and i cant for the life of me see how it would work in the existing continents, but there you have it.

I've basically stopped playing PC games though for various reasons when i quit all gaming for 3 months last year.
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Post » Wed Jan 20, 2016 1:28 pm

is the ps2 building for temp defences or something? seems weird.

at least h1z1 has BR. still keen to get back into it but just cause 3 needs to be finished.
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Post » Wed Jan 20, 2016 1:45 pm

H1Z1 wont live too long IMO. I suspect that any games under Daybreak need to be making solid revenue in order to be continually supported. Ever since the take over, they obviously bought the products expecting easy early revenue not requiring too much money injected into it to build them. Games like Landmark have died in the ass because it wasnt making any money (it wasnt even released) and i suspect Everquest Next will go the same way - simply too much money to bring it to a state of playability that'll bring in revenue.
Yeah I feel this is 100% accurate and its pretty sad considering I've been playing SOE games since way back when with tanarus.

It's telling that H1Z1 hasn't had a decent update in easily 6 months now. There is no way that the dev team hasn't dwindled in numbers.
Last edited by PeTtY on Wed Jan 20, 2016 1:46 pm, edited 1 time in total.
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Post » Wed Jan 20, 2016 1:46 pm

Nah it's like modular walls/bunkers - there's an energy thing that can go in the middle of it which ties into I believe the old ANT system of PS1. I'm not really sure what purpose they server. They kind of look like the outer walls/ramparts of the large facilities if you rememebr those.
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Post » Wed Jan 20, 2016 3:59 pm

I will probably get The Division though I do worry it will be all too similar to Destiny. I had high hopes for that game but it turned out to be a piece of shit. Sure the gunplay was pretty tight and I do like me a shooter with RPG elements (Borderlands 1 and 2 were pretty good) but the worst parts were the end game and the 'mmo' and social elements.

I want a game where I can join up with a group of others, go and do a mission, kill some bad guys, kill some other players, get some sweet ass loot, all while just roaming around the open landscape (or cityscape in Division's case). I don't want to be shoehorned into doing some boring as batshit repetitive daily dungeons while waiting to do a weekly raid when it resets. I hate games when they input artifical barriers to slow down or interfere with player's progression and fun. Give us a world in which we can do whatever we want when we want. Let us create our own fun.

I really hope there are a lot of buildings that can be entered with multiple floors, etc in The Division. Someone used google maps to create the game world of The Division (not sure how legit it was - saw it on reddit I think) and it looks pretty damn small. Another thing I didn't like about Destiny was how they were touting it as an mmo type game but you only ever saw 3-4 other players at any one time. Pretty disappointing and I expect Division to be the same.

Oh and another thing which I've seen in several gameplay trailers is how tough some of the enemies are. Not tough as in they employ any sort of strategy, tough as in they must have 3 billion hp while our guns only do 200. I suppose that's going to happen in a game with RPG elements and Borderlands had this too - but I guess I was hoping for something a little more realistic given this game has Tom Clancy in the name. Why does it even have Tom Clancy in the name btw?
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Post » Wed Jan 20, 2016 5:19 pm

All that hype for that other Ubisoft game....the one where you could hack people etc, what was it called? That was shaping up to be the game of the century if you believed the gamer hype. This one has a similar vibe IMO.
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Post » Wed Jan 20, 2016 6:10 pm

All that hype for that other Ubisoft game....the one where you could hack people etc, what was it called? That was shaping up to be the game of the century if you believed the gamer hype. This one has a similar vibe IMO.
Was that Watchdogs? I do remember being surprised at how high the hype was considering it was basically a GTA clone a la Prototype. Just with a different superpower.
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Post » Wed Jan 20, 2016 7:27 pm

Watch_Dogs was actually pretty fun to play, especially the online modes where you had to hack someone in their own game. It was kinda like the Souls games in that you enter someone elses game while they are playing single player and you fuck with them. It was a shame that the story was mediocre and the main character had as much personality as a weetbix box though.

The side missions were very repetitive and the map was littered with them. I stuck it out and did everything though by the end of it I was so fucking over it. It seems like every open world game these days (especially Ubisoft ones) are overflowing with generic filler content that litters the map like cancer. Hopefully the sequel is better as I did like the concept of the game.
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Post » Thu Jan 21, 2016 7:29 am

It seems like every open world game these days (especially Ubisoft ones) are overflowing with generic filler content that litters the map like cancer. Hopefully the sequel is better as I did like the concept of the game.
That is basically how i predict the Division will be - exactly that, a game world filled with generic filler crap. About the only game that's done this well lately IMO was the Witcher 3, where most of those side quests were actually really enjoyable and varied (although there were familiar tasks).
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Post » Thu Jan 21, 2016 3:51 pm

Divinity: Original Sin had a lot of great and varied side quests too. Never did I feel like I was ticking off items on a checklist just for the sake of experience or anything like that. They all had a place and none of them felt like filler. Can't wait for the second one actually.
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Post » Fri Jan 29, 2016 1:05 am

Tobias
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Post » Fri Jan 29, 2016 2:43 pm

bah all gone :(
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Post » Fri Jan 29, 2016 4:38 pm

Not so guaranteed actually. I got a key this morning but when I tried redeeming it on the division website, it kept saying code is invalid. GG Nvidia.

Watched a couple of streams last night and I'm not liking the ttk for enemies. Not sure how far into he was (can't be that far right, given it's a very limited beta) but it was taking nearly a full clip to drop grunt enemies. Not exactly what I was hoping for :?
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Post » Sat Jan 30, 2016 12:21 am

I'm like an hour and a half into this demo beta and it's alright, solid 6/10 game, shooting feels pretty good, game feels good. TTK seems heavily dependent on enemy armor, like without armor they seem to drop from being shot a realistic number of times but enemies with body armor will eat a lot of bullets. Liking the really low recharge on "skills" like the remote mine, area scan, shield etc, seems like an electronics focused build will work out. There's a lot of character customization and the gun modding is a lot like Fallout 4.

Picked the game up from GMG with 30% off using code 30PERC-JANUAR-SAVING which basically cancelled out the shitty AUD exchange rate right now.
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Post » Sat Jan 30, 2016 11:20 am

Been checking it out and it's literally just borderlands in a less interesting environment IMO. I'm biased as I dont overly like these types of games, but already the bad mission dialogue and uninteresting environment is a big turn off. The city looks good, there's some nice effects etc, but it's just your standard near future city. I'm not sure how all the high tech UI's and HUD elements factor into it to be honest as the rest of the game is fairly standard from a technology front, but you have this hyper futuristic soldier with Crysis style UI's yet he's only using conventional weapons. Seems like a lazy design choice.
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