100% agree on the single life thing, there's a bit in the footage where the wounded guy is cut off from being revived and the timer runs out. then to his surprise he just respawns and says "back with no penalty at all? don't bother trying to revive me"
i'm not quite sure how they move between zones. if it's like you say that would be a shame, i was under the impression it was open world. and yeah there was no way i was going to say "mmo" when describing this game. even tho they do, it clearly isn't etc.
but what i'm secretly interested in is the #ontrend game-fusion (fallout 4 etc). it's like i have a game in mind with a bunch of feature requirements that hasn't been made yet, but i think we're getting closer. when dayz and left4dead came out they were clearly onto something because they spawned a genre. but the kind of dayz/h1z1 survival game will never be palatable for huge audiences. ark introduced a bunch of awesome stuff and cleverly released their game during the jurrasic park reboot hype but i honestly couldn't get past the 'level 42 trex' rpg aspect. it was like my brain recognised that if i got into this game, i would have invested weeks into getting level 60 everything and the most epic base only to lose it all by being killed in my sleep. i've seen this movie! going by steam stats, arks numbers are way down from what they used to be.
so this game i have in mind would need to cater for a diverse range of taste to sustain numbers which is good for me. chief among those tastes is the pve and pvp thing. in firefall for example, pvp zones were thrown in as deathmatch bs and there was zero value in having them. what i thought was interesting in the divide was having repawn and no-respawn zones for both pve and pvp. the more i thought about it the more i liked it. one of the recurring gripes about h1z1 was that it has no real content or end game other than survival/raiding. and they're right, but i still like em.
btw what i'm after is something that:
- squad combat persistent open world mmo (fuck corridors)
- equal share of missions, server events and sandbox in both pve and pvp (maybe an endgame?)
- 3rd + 1st person option (satisfy pc and console market)
- looks purdy, variety of terrain (islands, jungles, mountains, deserts) and seasons/rainfall
- balanced amount of looting with no useless shit (unlike fallout4)
- a degree of managing hunger/thirst/tiredness (dayz saline, blood transfusion and epi pens is awesome but a bit much)
- characters that don't "sleep ingame" when you're offline (ark + reign of kings)
- no magic, spells or super powers (i just prefer tooth and fang ... and bullets yo)
- modular base building (fallout 4, ark, rust, dayz epoch)
- powered bases and limited npc traders (dayz epoch )
- base defences and traps (fallout 4 and h1z1 is starting to develop some)
- companion app for mobile phones/tablets (base alerts, surveilance cameras, maybe some turret/trap controls and a self destruct countdown)
- wingsuits (firefall, just cause 3) and land/sea/air vehicles (arma 3 breaking point, dayz epoch)
- again wingsuits and also grappling hooks (because the mobility in just cause 3 is pure god damn joy ... if only you could ski too)
- crafting, weapon and base mods
- some beastmaster/familiar element (more like far cry primal than ark tho but with the extra inventory and lol factor of the mgs5 dog)
- australian servers
while the divide isn't my dreamy game, it's a step closer