bittah.com!~ X-COM 2 – We Terrorists Now - Page 2
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I ask as this is one thing that bugs me in games in general. I don't mind being put to a time limit or having that fear or missing a cut off or what not, but too much of it gets tiring and i dont like it.
Mostly it's due to players doing the old "Overwatch for several hundred turns", not so much introducing an element of danger as mandating you stop being a pussy and ramping up the difficulty a notch.
I'm not against difficulty either. I think super difficult games are a breath of fresh air, they actually force you to play the game rather than just zzz through the motions to get to the end/rewards/itam
Apparently the ending is amazing and people keep talking it up. While EU felt like a victory lap, this makes for a shitfight right up until the end.
I had a music festival all day yesterday, so I'm keen to get my next campaign going, but work is currently taking 10-12 hours a day so I don't think I'll clear it this weekend unless I completely neglect the half dozen "I am an adult" tasks I need to do... which I probably will.
One thing I really like is how broken and overpowered abilities feel... at least for one or two missions until the Aliens bring out something equally bullshit. Case in point, having your sniper as a kind of John Woo pistol toting messiah to a point where you feel like white doves should go flying every time they take a shot felt steamrolly for all of two missions.
Mimic beacons for example are hilariously evil tools, but given the amount of crap that can wind up on the tactical map you'll be happy to have them.