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Post » Tue Jun 02, 2015 4:02 pm

X-COM 2 – We Terrorists Now

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20 years after first contact, the Aliens and the Humans have unified. After the initial… misunderstanding, the Aliens have become humanities benevolent saviours with their new world order, the Advent, having brought peace, prosperity and unity to Earth.

They also cured cancer.

And Aids.

And Canceraids.

The Advent are your friends - anyone who says otherwise should be reported to your nearest social harmony office for re-education.

Anyone with any information about the terrorist organisation know as X-COM is encouraged to come forward imminently.

For more information, please vist http://www.adventfuture.org/


vvv THE BELOW IS SEDITIONIST PROPAGANDA vvv
Spoiler: Show
https://www.youtube.com/watch?v=2E_-2wIJIzQ

So yeah, after everything was said and done, we won the war but lost the peace.

We don't know much beyond that the aliens have defeated X-COM, perhaps gaining control of the world covertly and dismantling then disbanding the X-COM Project before taking over entirely by posing as our saviors.

Alternatively, you know that Iron Man game you quit because you fucked up and lost your A-Team in one mission? This is what happened because your a pussy who couldn't make do with redshirts and pull a victory out of your arse.

Anyway, people live in a plastic utopia, a thin veneer hiding a totalitarian occupation on Earth where dissidents disappear and your neighbor might "move to another part of the Earth" when in reality they've disappeared into nefarious gene lab. XCOM is now the resistance, fighting an insurgency against the Alien Occupation, headed by an organisation known as Advent who present themselves as our benefactors while crushing descent and slowly proceeding with a nefarious agenda of some kind.

1984 run by Aliens, basically.

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What we know so far is that we’re going guerrilla with some form of stealth element, have five classes, combat drones, and machetes.

There is also some form of inventory management; we’ll be looting the battlefield for everything not bolted down or on fire that we can carry back to Big Sky before alien reinforcements arrive – get ready to watch your packrat get gunned down just outside the LZ!

Also our base is now a mobile flying fortress, called "The Avenger".

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Ha, I guess we Shield now too!

And after Enemy Unknown flopped on consoles while going gangbusters on Steam, this time round it’s a PC excusive, so it comes prepacked with mod support and *drumroll* randomly generated maps! (thank god!)

So yeah, same tactical based combat system, now we get to go on the offensive 24/7 raiding facilities for tech, ambushing occupying forces, rescuing/abducting/assassinating VIPS, and promoting insurrection and rebellion.


I for one am looking forward to levelling advent facilities, kind of like a reverse Terror Attack mission:
OPERATION: Red Typhoon
OBJECTIVE: Cause Terror



Collaborators Killed:
20
Excellent

X-COM operatives lost:
0
Excellent

Civilian Casualties
20/20
Acceptable.



Finally, our new enemies includes the swoltoids:


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Bring it the fuck on.
Rougey
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Post » Tue Jun 02, 2015 4:50 pm

I didn't play the first one, enemy unknown. Should I?
Deepjay
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Post » Tue Jun 02, 2015 5:08 pm

I didn't play the first one, enemy unknown. Should I?
Enemy Unknown is a great but challenging game.

And then you install the Long War mod.

After that, X-COM becomes a torrid tale of triumph and tragedy, and your trials and tribulations and transgressions will tar and tarnish your soul.

***

If you like turn based games, get it and the expansion - DLC optional but should come in a package.

I'm not sure if I'd call the long war mod mandatory, it improves in a lot of areas, but it typically makes the game much, much harder - get it if you're a bit sadistic and masochistic.
Rougey
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Post » Tue Jun 02, 2015 5:23 pm

long war if you really are mazzo

i myself save scummed like a lil bitch cause i cant stand my poor soldiers dying.. i prolly would have eventually got gud and learned to retreat

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still im up for playing more US saved the world pokemon style

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Post » Wed Jun 03, 2015 10:46 am

New article is out:
http://au.ign.com/articles/2015/06/02/x ... -overlords

So as it turns out, you know that Impossible Ironman game of X-COM you started and most likely lost?

Yeah, that is now canon.

It’s a little esoteric, but I like the idea that they’re taking the path less traveled. They could have easily upped the stakes with another invasion, or said that the force you defeated was only the tip of the spear, but nope X-COM got steamrolled at some point, having never had developed all that nice tech, and the Council surrendered to the invaders.

Except…

“XCOM never lost the war; they just never stopped fighting and went underground. Players are no longer the commander of this elite military force. They are commanding a very hardened group of freedom fighters and guerrilla fighters, and they’re leading them to ignite a global resistance and wake everyone up, and then try to rescue Earth from the government that now controls it."

Any way, information dump breakdown o the article ripped off bloodily from Reddit:
FIVE Solider classes
First of all, we have a new team of battle-hardened XCOM soldier classes that are similar to Enemy Unknown’s, but distinct.

- The Sharpshooter shares a lot of DNA with EU’s Sniper, but can also specialize in using a pistol as a primary weapon instead of a last resort.
- The Ranger is the evolution of the Assault class, still specializing in close combat with shotguns and the like, but now comes equipped with XCOM’s first lethal melee weapon: a machete-like blade.
- The Grenadier? He (or she) blows things up, much like the Heavy.
- The Specialist replaces Support, and uses a hovering drone called a Gremlin both in combat to stun enemies and buff allies, and out of combat to pull off tricks like long-range hacking.

There’s also a fifth mystery class that Firaxis is saving for reveal closer to launch.

More customization
Solomon considers the soldier customization and the personal attachment that comes from that to be among the biggest, and has set out to push it further in XCOM 2
We can now swap genders and set nationalities to our liking.
Veteran soldiers will have unique cosmetic upgrades unlocked to visually emphasize how hardcore they are, he added.

XCOM sometimes gets to take the first shot
“The first enemy that you get to jump on, obviously they don’t get to scamper anywhere,” said Solomon. That’s not all: “Enemies will get surprised, so that prevents them – some of them, based on some factors – from fully scampering into cover.”

Replaybility
Solomon summed up the need for a system like this in a way that’s music to any gamer’s ears: “Obviously, replayability is a big thing at Firaxis, and it is a big thing for XCOM. We always talk about value for the player’s dollar, right? And the core of that is replayability, to make your game as replayable as possible."
And, because the maps are procedurally generated, the AI has been made more procedural to allow aliens to navigate and fight on them.
According to Solomon, every mission will have a dynamically generated objective – in addition to simply killing all the alien forces, of course – that will prompt us to hack a terminal, extract a VIP, or other types of not-yet-disclosed goals

Loot
A sort of “backpack” into which you can throw loot items recovered from fallen enemies or allies.
Once you return them to base, you’ll be able to equip them for the next mission.
If you don’t reach loot items within a few turns, they’ll explode into less-valuable weapon fragments, which is what happens to gear in Enemy Unknown if you don’t take the aliens alive.
If one of your troops is rendered unconscious, wounded, or killed in action, one of their teammates can sling the body over a shoulder and carry them out. When resources are scarce, it’ll be crucial to save their equipment even if you can’t save their lives.

New enemies
Sectoids have human genes, and has mind control from the get-go, making them extremely dangerous for any one soldier to take on by themselves.
Vipers have the capability to not just immobilize and slowly crush a soldier with a constriction ability similar to Enemy Within’s Seekers, but can also yank them right out of cover with a frog-like tongue.
Advent So far we’ve seen two ranks of these (probably) human collaborators, whom Solomon clarified have no direct relation to the Exalt forces from Enemy Within. These rank-and-file troopers wear black armor, wield magnetic weaponry, and maintain order in the alien-controlled cities.
Oh, and did I mention that Firaxis is going all-in on mods for XCOM 2? We’ll have much more on that next week in XCOM 2 and The Potential For Mods.

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Rougey
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Post » Wed Jun 03, 2015 11:19 am

Massive Syndicate vibe from that. Colour me keen.
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Post » Wed Jun 03, 2015 1:32 pm

Yeah, sounds awesome. I LOVED the new XCOM, was great. I really like the new directions/story as well, it will be cool to be fighting in nice cities etc instead of forests etc.
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Post » Wed Jun 03, 2015 1:43 pm

I bet jake solomon is a raging earth final conflict tv show fanboy :P

amirite?!1
DOX
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Post » Fri Jun 12, 2015 10:04 am

So have to say having not played the first one (Enemy unknown i mean, not the oldschool orgiinal) - i pretty much passed this off as some lameish sci-fi strategy game. I think the 60's style martians - those first little dudes you encounter, turned me off from it. I didnt expect the game that it actually is, and i have to say i am pretty bloody impressed. There's just so much to it that's surprisigly good. Makes me wish there was a WArhammer 40k version of it to be honest, it's like the PERFECT form of game for it.

But in saying that - it's also surprisingly brutal. Failed my first mission last night, 4 KIA - ouchies. Those little thin bastards may look a bit goofy - but they pack a punch.
Deepjay
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Post » Fri Jun 12, 2015 10:55 am

Surprised you let the first one(remake) go by, tis a fantastic game, I thoroughly loved it, if you're playing it for the first time grab the expansion aswell, it adds some new unit types like mech suits etc that are awesome.

I am super, super x elventyseven pumped for the new one.
Larno
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Post » Fri Jun 12, 2015 11:08 am

Yeah Larns DOX told me about that, how its enhanced the primary campaign etc, so have done so. Was only like 20 bucks for the complete pack.
Deepjay
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Post » Fri Jun 12, 2015 12:03 pm

Once you've finished the campaign/DLC, consider giving the Long War mod a shot, it's pretty brutal but I'm loving it.
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Post » Mon Jun 15, 2015 7:10 am

Re: X-COM 2 – We Terrorists Now

I really loved the old original xcom... Played the shit out of it. Haven't tried the remake though... But I know I should...
ColonelBlair
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Post » Wed Dec 09, 2015 11:19 am

punk
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Post » Sun Jan 31, 2016 11:12 am

I realised the other day this comes out on my birthday. The time of prophecy is at hand.
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Post » Sun Jan 31, 2016 11:48 am

Ding grats.

Its going to be awesome I really enjoyed the last one.
Larno
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Post » Tue Feb 02, 2016 11:27 am

I just caught the tail end of Beagles stream.

My body is ready.
Rougey
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Post » Tue Feb 02, 2016 12:59 pm

Great reviews so far. Looking forward to this.
Larno
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Post » Sat Feb 06, 2016 9:18 am

Jesus its good, really loving it so far. Far more strategic than the first one, loving it.
Larno
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Post » Sat Feb 06, 2016 10:03 pm

GOTY

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EDIT: I've already lost a campaign.

Also RIP Captain Sally "Reaper" Weathers from rural Australia, the Advent Commander on Operation Gatecrasher may have left you looking like leatherface, but you were too pretty for this world.
Rougey
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