bittah.com!~ Pillars of Eternity
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After a publisher cancelled a major deal, the developer went through a period of layoffs followed by months of fruitless pitching, before somebody pushed the idea of doing a kickstarter to bring back the isometric party based CRPG, reminiscent of Baldur's Gate, Torment, and Icewind Dale. They where not all that hopeful, after a dark period with a fast looming "hard deck" where the company would run out of money, moral was low and they didn't expect to make more than a couple of hundred thousand at best.
But when a game developer with luminaries like Chris Avellone, Josh Sawyer and Tim Cain from a company founded by Black Isle refugees with other classic developer names like Troika, say to the internet "We want to make a niche RPG like those of the infinity engine" in a time where kickstarter is taking off and nostalgia for these games is strong with a core audience made up of thirty something men with plenty of disposable income, you get Four Million Dollars.
Two and a half years later, Pillars of Eternity comes out... and the verdict?
A modern day classic.
If you ever loved Fallout, Baldurs Gate, Icewind Dale, Planescape:Torment or Arcanum, buy this game.
Don't ask questions, just do it. Do not look up any trailers, don't read any material, walk into the story blind and claw your way through it trying to piece together the puzzle.
The combat looked a bit clunky though?
It feel basically the same as buldurs gate etc but with a bit more polish around controls etc.. If you didn't like buldurs gate/Torment or neverwinter nights you will not like this game. If you did like I did then you will LOVE this game.
It's complex, deep and hard, very hard. I had forgotten what it was like to use my brain during an rpg. I used to play these infinity RPG's on hard so I thought hey, lets start off challenging... apparently in my old age or maybe due to the easiness of games in the last 10 years I have got lazy but holy shit is "hard" actually hard. I am now playing on normal
Its actually quite pretty with its painted backgrounds etc but it is not dragon age inquisition, if awesome graphics are your bag this will also disappoint, in saying that I haven't had an issue with them at all they seem to fit and I really have a feeling of ye'old from when playing bulders gate etc.
I am really REALLY enjoying it thusfar.
You do need to micromanage in fights to an extent, if you plan on just rushing in, you're gonna be spending a lot of time pulling teeth.
There is a lot of lessons learned and quality of line things built into the game, two decades worth when you think about it, and I have to say that despite the inherent difficulty (even on easy) combat flows pretty well once you figure out the basics.
In terms of Characters, I can heartily recommend the Cipher AKA Mind Rapist. Their spells don't do as high damage as the wizzard lobbing fireballs or AoE like the druid shooting lighting from it's arse or the, but their attacks don't have friendly fire and the rely on a casting resource called "focus", basically mana that you get by stabbing/shooting people.
Druid is a close second favorite, due to the aforementioned arse lighting. Their attacks are almost exclusively AoE and god help any friendlies caught int he blast radius, but hey, any enemies are fucked as well.
Plus you can turn into an eight foot tall beast and maul shit.
The trouble is I still haven't finished Divinity. I can't ditch it after having invested so much time into it (nor do I want to because Divinity is pretty awesome as well) but it's put more strain on finishing it though, like it's a chore I have to do before I can have my dessert. Having said that, I've heard there are a few serious bugs still in Pillars so it does lessen the blow of not being able to play it yet. Hopefully some patches are in the pipeline already.
PS - DJ I'm sure I remember you telling me on steam some weeks/months ago when I mentioned Pillars that you thought it looked shit
If for whatever reason you decide during the prologue that murdering everyone in the caravan is more interesting than collecting herbs and water for tea, your journal updates to say that you’ve become tired of your companions and that killing them improved your mood more than a cuppa.Everything is **** until proven not_shit
It's an Obsidian game, picky any dozen.What bug is this?
The double click is easily the worst (but I've always used number key options so I'm good), but there are people whose companions are having their stats bug out and stack to ridiculous levels turning squishy support characters into tanks, and I've even seen a screenshot of an AOE attack taking up the entire screen.
Last night my characters run speed spazzed out when I put the boots of speed on and they their into the fucking flash - I think a + got turned into a *.
However, hit by this bug - http://forums.obsidian.net/topic/72630- ... hing-game/. Which is apparently now fixed and will be released in a patch some time this week.