bittah.com!~ Smaller games that are worth a look - Page 2

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Post » Thu Aug 07, 2014 10:02 am

KFC
bittah, jaded, anti social freak
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Post » Mon Aug 11, 2014 9:34 am

skip to 3:00
[youtube]https://www.youtube.com/watch?v=wKCKd2Fuplo&t=174s[/youtube]
:lol:
Nasty Hobbit
bittah, jaded, anti social freak
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Post » Mon Aug 11, 2014 10:59 pm

http://store.steampowered.com/app/296470/

I have been waiting for this. 4-Pack for 15 bucks. Slaughter the fatted calf.
Ragingmoose
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Post » Sat Sep 13, 2014 4:22 pm

[vimeo]http://vimeo.com/103667368[/vimeo]

i finally might wrap my head around the basics, if only for fun
philmarcracken
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Post » Sat Sep 13, 2014 7:06 pm

i recommend spyparty, I havent played it in a long time but I was following it back when I was a gam3r

[youtube]http://www.youtube.com/watch?v=S7CfxwqR7kY[/youtube]
(havent actually watched this video)

http://www.spyparty.com/

Basically you take the spy and sniper from TF2 and turn it into a 1v1 game.

and yes the graphics are shit now but they will soon get better
Shakey-Lo
It's not Down Syndrome .... honest!
It's not Down Syndrome .... honest!
 
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Post » Sat Sep 13, 2014 9:03 pm

I don't know if it qualifies but Shadowrun: Returns is actually an incredibly fun game, even on the fairly boring default campaign called "Dead Man's Switch."

I've been playing it on my Android tablet, and it works remarkably well. For an indie venture, I'd definitely say it's worth a look.
Monk
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Post » Tue Sep 16, 2014 9:15 am

Train Fever released last week - its like Transport Tycoon but with out any AI on the map, it feels like its still beta but it works pretty well. It was made from a kickstarter website (cant remember the name) where you actually get a return on your investment instead of stupid backer shit.
Seab4ss
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Post » Fri Oct 24, 2014 12:29 pm

From the makers of torchlight, the semi decent cartoonish styled horribly optimized but otherwise amusing(pitbulls casting fireballs) ARPG

Rebel Galaxy
And you thought spaz 2 looked bad...
philmarcracken
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Post » Wed Jun 24, 2015 11:26 am

I have recently become addicted to completing BADLAND (iOS/android/steam) without paying for premium which just ruins it by unlocking all the levels. The game is actually pretty challenging as it introduces new mechanics all the time to keep the mix alive. It's like a bastard offspring of Flappy Bird and Limbo, with a progress system like World Of Goo.

I recommend playing though all the levels first to complete them before trying any "missions". Also, when first starting out, don't become too attached to gathering as much clones as possible, its nice, but you will slowly learn that the levels are designed so that the clones are only for backup, the levels are designed to kill off a lot of your spawn and only 1 makes it out a lot of the time. It's not until much later where you have perfect the final moments of a level. I may look up a guide on what each levels max approx clones are.
MetalSutton
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Post » Wed Jun 24, 2015 7:41 pm

Badland was released before Flappybird :dev: , and it won some awards if i recall. Great game to play on the iPad with headphones, especially after a toke. :baddass:
Bash
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Post » Tue Jun 30, 2015 7:08 pm

"Soft Body is a free-roaming bullet hell set in a meditative, musical world. As the player paints the world's geometry, levels will constantly shift and rearrange themselves in order to trick, trap, and challenge the player. Inspired by the simplicity of twin-stick shooters, every aspect of the game highlights the fluid motion and control of the player's snake-like avatars, the Soft Body and the Ghost Body. Players can control these two similar characters at the same time. This challenging mechanic not only creates a high skill ceiling but also provides the unique experience of learning how to split one's mind (like singing and playing an instrument at the same time).

"Soft Body's design is built around a number of opposing aesthetic goals and mechanical decisions. The game boasts challenging levels, but it is intended to be accessible and easy to control. The moment-to-moment interactions are often tense, but the visual and musical aesthetic is relaxing and meditative. I wanted to create a safe space for people to challenge themselves and fail. In a game where one hit restarts the level, I felt the need to create a more welcoming bullet hell: the kind of game where you can become detached from the frustration of failure and find the space to challenge yourself. Soft Body is a 'bullet heaven' game."
punk
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Post » Tue Jun 30, 2015 7:46 pm

Re: Smaller games that are worth a look

Rez meets Ikaruga?
SkymarshallHeff
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