bittah.com!~ Chris Robert`s new space sim (the Wing Commander guy) - Page 46

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Post » Wed Dec 21, 2016 2:39 pm

and seems the new release isn't available for everyone yet anyway... oh well... go register if you're interested in trying it out anyway.
ColonelBlair
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Post » Thu Dec 22, 2016 3:13 pm

Re: Chris Robert`s new space sim (the Wing Commander guy)

https://youtu.be/85tUkVrYrE8
Fan made in game video

Sent from my SM-N920I using Tapatalk
ColonelBlair
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Post » Thu Dec 22, 2016 3:31 pm

can someone sum up everything that's happened with this game since the kickstarter and now?
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Post » Fri Dec 23, 2016 10:12 am

Here is a rough timeline of things that happened :

1. Kickstarter
2. Lots of money
3. Ship models
4. Hangar module
5. Arena Commander/racing mode
6. Alpha Universe (one system with a couple planets (cant land on them yet) plenty of stations and way points to visit though). 2.6 universe should be live soon it is currently with public testers.

The Squadron 42 single player campaign is in there too but no one has ever been able to test/play that.
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Post » Fri Dec 23, 2016 11:42 am

persistent universe has a few missions to complete too...
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Post » Sat Dec 24, 2016 9:35 am

The Squadron 42 single player campaign is in there too but no one has ever been able to test/play that.
Please, CoD in space takes priority over actual games :P We have american backers to satisfy
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Post » Wed Dec 28, 2016 7:43 pm

Welp, star marine is almost completely unplayable from australia. The universe multiplayer test thing still runs at 18fps. This patch really isn't worth a download for any of you on data limits.
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Post » Wed Jan 04, 2017 8:28 am

New director camera mode is really allowing some amazing in game shots:

http://imgur.com/a/ZPmBP
ColonelBlair
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Post » Sat Feb 18, 2017 5:23 pm

2.6.1 featuring australian servers now live

https://robertsspaceindustries.com/spec ... -1-to-live
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Post » Sat Feb 18, 2017 6:16 pm

2.6.1 featuring australian servers now live

https://robertsspaceindustries.com/spec ... -1-to-live
Ohh that's a positive step. I checked out the game a few times when it had free weekends and it always felt sluggish. Likely the latency. It's like that Warhammer 40,000 Eternal Crusade game - it's actually pretty good, but it never doesnt feel sluggish because it's carrying a 220ish ms ping.
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Post » Sun Feb 19, 2017 12:55 pm

if you play the arena commander module instead of the persistent universe it should feel a lot better
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Post » Mon Feb 20, 2017 1:09 am

Well the instanced multiplayer stuff like arena commander was painful in PvE and borderline unplayable in PvP so it's like actually being able to enjoy those things for the first time

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Post » Mon Feb 20, 2017 7:24 am

Well the instanced multiplayer stuff like arena commander was painful in PvE and borderline unplayable in PvP so it's like actually being able to enjoy those things for the first time

https://gfycat.com/BitterCoarseCaimanlizard
Have you played it on the local servers yet? I bet it's a night and day improvement. A graphically intensive game like that with heavy latency elements (ie all the individiual ship components the servers would track) would be a slugfest on USA servers.
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Post » Mon Feb 20, 2017 11:11 am

I've just got my new PC up and running and gave the persistent universe a quick run on the local servers (for about 1-2minutes) and it ran a lot better. Still pretty poor FPS issues on the PU which most are claiming are network code related, but I've always been getting smooth framerates on the arena commander side. Looking forward to giving that a proper go in the next few days.
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Post » Mon Feb 20, 2017 3:47 pm

I played a little bit on the PTU and it was pretty great, however the live servers seem to be having some issues in the open world area thing, insane "latency stuttering" and the ship's lead targeting reticule spazzes out of control. Instanced stuff was fine though.
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Post » Fri Apr 21, 2017 3:06 pm

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Post » Thu Apr 27, 2017 10:09 am

ColonelBlair
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Post » Tue May 09, 2017 3:08 pm

Nice i haven't seen this! Thought i had seen all the cool stuff via reddit r/starcitizen. Hopefully they can stay on track for 3.0. I am staying away from it for now as i don't want to burn out before the actual game releases like i did with prison architect.
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