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We don't mention vengeance or ascend.
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In the earlier days, when a DOX sighting was called, the whole/squad/half platoon would change it's plans and pursue. The guy was more elusive than the white fucking whale!same with ps2, my only regret was never being able to shoot dox down in his skill pod
Planetside 2 was easily one of the best FPS in modern times IMO. It's still great. I havent played it for some time now for various reasons not relating to the game but it was definitely underrated.
Actually i cancelled my sub when Daybreak too over. Had no intention to give those guys a cent.
I also firmly believe that by being limited to your one faction, it maintains a sense of factional fervour that only adds to the overall experience. Battles are won and lost but remembered because losses are taken as an affront to your faction while wins are satisfying for the opposite reason. Planetside 1 had this, and it's why AE was NC and only NC (until it started to go down in pop and AE activity dropped and people started alting etc).
I'm a big fan of games that are bold enough to enforce this kind of thing. It's not omgheyroleplay - but it's important. I think even back to Everquest 1 and how i felt factional pride being Barbarian. In hindsight it was omgheyroleplaynerdghey type material but i suspect you know what i mean!
I admit, I usually went out of my way to blow up your Vanguard.XandraX and Rougey were also priority targets and i daresay Rougey was up there in the pain in the ass elusive / turns up when you least expect it camp.
Was great fun, dunno if I could ever go back, though really miss tearing it up with the GAB shitlords.
Best outfit on Briggs my arse, everyone else was just worse.
It was always so satisfying destroying enemy vehicles, they explode in such a satisfying way