Not true; wolf3d, doom, quake, duke3d all had primitive hitscanHit scan wasn't even invented in 1998
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both say it was a hitscan weapon, not sure how it all works really.
as mentioned in previous posts im sure there was a ping delay on the laser rifle which meant that you needed to lead with it, so not impossible. wouldn't know about shifterYou had to lead in t1 while using sniper rifle
Impossible it was hits can! Unless you were playing shifter. All shifter rifles were hits can I think
Nein, pack style is superior. It means you have to think about your loadout and team roster, not just summon a machine that overrides shitty tactical choices.Magic health regen needs to diaf and dead tribals should definitely drop medkits, but one feature I'd keep from TA is the inv station call downs, though they should need the gen to work.
OR clocking that medium armour dude that was lugging the deployable inv out to its secret squirrel location en route to your first cap run (which generally fucked that team as the HO's would go straight for the gens and rape the invs, seriously weakening that teams offence ability if all the spawning lights are having to help retake the base - this is the kind of shit i loved about T2)Heff is right - plus there was something satisfying about finding that magic remote inv deploy spot that the opposition couldn't find for half the round.
Altimor, famed TA hacker,.released an SDK for TA that, roughly speaking, translates code written in the D language into valid UnrealScript (the language powering unreal engine content) and injects it into an old leaked TA dev client, therefore allowing a degree of modding.i cbf'ed reading this thread, cliffs pls. what is going on?