So I was thinking about what was said on the tribal council about chasing and the rage perk the other day and one thing seemed to stick. The fact that cappers have the health to nitron three times and then disc once and have 1650 health to transfer into speed because of regen. Where as chasers on the other hand only have 900.
Then I thought what if as an added bonus of rage for 10 seconds (could be shorter if this is ridiculous just an example) you are immune to self damage. You still keep the 25% health gain and the weight loss but decrease energy regain to 25% extra regen + 50% immediate energy.
This would allow pathfinder chasers to use all their nitrons and a disc and catch up, or if the path was going slow for some reason just disc a few times and conserve their nitrons.
It might also allow if the rage perk was increased to half the map roaming d soldiers to chase if the path is coming in their direction or at least attempt to intercept them at their base.
Finally we might see some varied playstyles with chasing pathfinders not using egocentric for quick draw or something and they could even use explosive nitrons for dueling if they were also roaming d. (neither of those are likely but still, I think the remake of this as a whole will add some cool new variety to the metagame.)
So yeah discuss and later I'll post this idea to the official forums with something I feel we could all agree on.
Rage ideas so far:
Immunity to self damage for 5 seconds
50% less fall damage for 10 seconds
keep instant health regen
instant 50% energy
change energy regen to 20% extra for 5 seconds
Increase radius of rage start (think this is already happening)