bittah.com!~ vr headsets

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Post » Mon Dec 21, 2015 10:07 pm

vr headsets

not long now

oculus rift
price: ~$350 (edit: lol make that ~$1100 AUD with shipping)
release date: Q1 2016
res: 2160 x 1200 (1080 x 1200 per eye) @ 90Hz
hardware: i5-4590, GTX 970 / AMD 290, HDMI 1.3 output, 3x USB 3.0 ports + 1x USB 2.0 port
Image

htc vive
price: $1110 AUD (without shipping)
release date: april, 2016
res: dev version has 2160 x 1200 (1080 x 1200 per eye) @ 90Hz
Image
http://www.pcgamesn.com/htc-vive-vr-hea ... eakthrough
"At the Vive Unbound developers forum in Beijing, CEO Cher Wang revealed that Valve and her team made "a very, very big technological breakthrough" with the headset."
oooo

playstation vr
release date: ~2016
res: 1920 x 1080 (960 x 1080 per eye) @ 120Hz
hardware: ps4
Image
http://www.cnet.com/au/products/sony-playstation-vr/
"Even though PlayStation VR is pretty similar to the Oculus Rift, it's by no means the same. For one thing, it's a shiny white headset with glowing blue LEDs and a Tron-like vibe."

star vr
release date: tba
res: dual 5.5" quad hd panel @ 5120x1440 (32:9 ratio)
Image
http://www.starvr.com/
"The StarVR headset is the truly immersive VR Headset with its unique 210 degrees horizontal field of view, covering more than 75% of the entire human vision."
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Post » Tue Dec 22, 2015 2:20 am

I can't wait to watch this industry go nowhere
SkymarshallHeff
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Post » Tue Dec 22, 2015 7:21 am

Re: vr headsets

New gear vr just released too for ~$150
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Post » Tue Dec 22, 2015 7:23 am

Re: vr headsets

It is a bit of a journey into the unknown... How many people are going to shell out big $ for something that can only be used by one person at a time.. Without mass acceptance will enough development be done to continue supporting it in the long term?
ColonelBlair
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Post » Tue Dec 22, 2015 8:33 am

I can't wait to watch this industry go nowhere
It will be maintained by enthusiasts and simluator fanboys for awhile in the background but if any of them take off, it better be the vive, the facebook rift and its exclusivity can fuck right off and die.

on the plus side these things actually make SLI worthwhile; widest support of AFR with none of the higher frame times, basically the dream, one gpu per eye
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Post » Tue Dec 22, 2015 9:00 am

it won't just be gaming, there'll be vr for education/training, online shopping, communication and buckets of porn.

i kind of like how he can dim the office lights in this one
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Post » Tue Dec 22, 2015 12:17 pm

I want to borrow one for 10 mins to see what VR looks like when my GPU shits its pants, would be fun.

But more seriously: I'm assuming you need some decent grunt to get these things running worthwhile. So I'm thinking maybe 2x mid tier GPUs - or one top tier. In AUD, that's gonna run you 500~. How much will those VR sets cost in AUD? Probably something ridiculous, feeling like 700 might be a conservative number. So that's over a grand for a fancy special ed helmet, hmmm
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Post » Tue Dec 22, 2015 12:31 pm

Have a friend who has the Occulus and a full joystick set that he uses to play Elite: Dangerous.

While I think the game is skin deep and several km wide, I've looked at his set-up. You can seriously get lost in a different world for a long time. Very well integrated and the immersion is unlike anything I've seen. Doesn't matter if its really just space-trucks, it sucks you in like crazy.
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Post » Tue Dec 22, 2015 1:49 pm

the brain is easy to fool

for the rift (and probably vive) as a single GPU you'll need minimum GTX 970 or AMD 290, plus i5-4590 and 4 USB ports
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Post » Tue Dec 22, 2015 2:55 pm

if I buy any of them it'll probably be the sony vr tbh. All I'll need to pickup is the headset and camera and VR frisby golf with the move controller would be the shit.
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Post » Tue Dec 22, 2015 8:28 pm

if I buy any of them it'll probably be the sony vr tbh. All I'll need to pickup is the headset and camera and VR frisby golf with the move controller would be the shit.
Are they all running a common API? I'm foreseeing an exclusivity problem
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Post » Tue Dec 22, 2015 10:46 pm

There's a VR meetup that happens infrequently in Victoria.

I tried the Vive there and I've played the oculus a few times. Vive screen resolution seems similar to oculus but just seems 1000x better for tracking and comfort.

I know 100% that i'm looking at pixels when i'm using VR, but my stomach still lurches when I'm dropping to earth on a digital rollercoaster. There's something about it that makes it so different to anything else... is it a fad though? Possibly as I cant imagine using it more than 30mins at a time.
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Post » Wed Dec 23, 2015 6:37 pm

When the VR porn starts rolling in this will explode
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Post » Thu Jan 07, 2016 12:02 am

Oculus Rift Pre-Orders to Open on January 6
aka 2 hours or so. no price for it yet
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Post » Thu Jan 07, 2016 2:08 am

$599 USD for the unit (not including tax)
$132 USD for shipping in march

thats like $1100+ AUD lol
i'm out :wink:
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Post » Thu Jan 07, 2016 2:18 am

$599 USD for the unit (not including tax)
$132 USD for shipping in march

thats like $1100+ AUD lol
i'm out :wink:
welp
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Post » Thu Jan 07, 2016 2:24 am

no wait, it looks like ~$780 AUD (inc shipping)

$649 for the unit
$132 shipping

the currency changed before i realised
still a fair bit more than the ~$350 rumours

https://www.oculus.com/en-us/blog/oculu ... -march-28/
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Post » Thu Jan 07, 2016 2:31 am

thats pretty good, here in the uk its £529 which converts to 1093 dollarydoos

edit 599 usd price converted to 649 aud is too good to be true surely?
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Post » Thu Jan 07, 2016 2:40 am

yeah i was just going to post that.
599.00 USD = 847.184 AUD
it's an error you think?
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Post » Thu Jan 07, 2016 4:01 am

i'm out again :dev:
cliffs: "For Australia the currency is shown in USD."
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