bittah.com!~ format for next bittah midair comp - Page 2

Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.

bittah:// Midair / General / 

Moderator: Super Moderators

Discord


Online now
  • Recent Topics
1 2 3 4 5

make the next comp:

LT teams of 5 (draft)
6
27%
LT teams of 5 (no draft)
2
9%
BASE teams of 7 (draft)
11
50%
BASE teams of 7 (no draft)
3
14%
 
Total votes: 22

Post » Fri Jul 21, 2017 9:16 pm

Re: format for next bittah midair comp

Need to work out how many people will sign up to a base draft... You'd prob want 4 teams min I imagine... So if it was teams of 9 you'd need almost 40 players to sign up (Inc a few subs).

Sent from my SM-N920I using Tapatalk
ColonelBlair
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 7290
Joined: Wed Jul 03, 2002 10:21 pm
[ignore]

Post » Fri Jul 21, 2017 11:46 pm

Seems like everyone's pretty keen on base so why don't we see how many we get signed up and then pick the team format. We need 28 people for 4 team 7 v 7 and can go from there.
PeTtY
bittah tardleader
bittah tardleader
 
Posts: 3023
Joined: Fri Aug 12, 2005 10:57 am
[ignore]

Post » Sat Jul 22, 2017 12:44 pm

D going to be brutal 3 v 4 with those shielded Ho

Probably use 2 engineers and a sniper lol

TA town

8s would be better but who cares its imbalanced as fuk right now if people figure out how to break it
whitewhale
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 6549
Joined: Sat Jul 27, 2002 1:22 pm
[ignore]

Post » Sun Jul 23, 2017 6:54 am

D going to be brutal 3 v 4 with those shielded Ho

Probably use 2 engineers and a sniper lol

TA town

8s would be better but who cares its imbalanced as fuk right now if people figure out how to break it
After some nub analysis I came to the same conclusion...this early in the game it'll be really hard to form a 3 man Defense and 4 man offense...but apart from about 10 guys most of us won't be very effective in our positions anyway....
Also another argument could be that if it's an odd number we'll probably see the problems in gameplay more starkly and can push harder for nerfs/power etc where needed *cough...minediscffs...cough*
Whatever happens it'll be a learning experience and may even be fun (so long as I'm on the team with the HO squad of dhoom) :p
|A3|
corporal bittah
corporal bittah
 
Posts: 2924
Joined: Fri Jun 21, 2002 7:08 am
ICQ: 148074942
Website: http://www.ratemypoo.com
Yahoo Messenger: A3YrOldGirl
[ignore]

Post » Sun Jul 23, 2017 2:53 pm

With the regenerating IVs if u ran double engineer and had good timing u could avoid the need to keep the base up except for ur HO needing kits (less relevant on low asset maps)

Turrets and mines everywhere, a light engaging the HO really early and fuking their ski....then they can kit up to sniper augment build at any time with all the deployed IVs sitting around

The HO could have trouble killing all the turrets and fighting with the light/medium d ...meaning that all the mines around the flag probably injure light cappers enough

So then it would devolve in medium or heavy capping, on sunset cove u can heavy cap as easily as u can light often which will bring in people wanting mine discs as body blocking can be a little bit iffy and direct MAs dont stop people. Which if implemented will push the HO into mediums and we end up at full TA style clearing teams. The same argument will be made for the shocklance and other HO killer weapons which will push anyone except the best energy pack HO players into medium or cloak

So instead u run a cloak heavy attack and take out the mines/defenders from invis while ur invis or medium capper sails through said mine field and potentially past a HoF which they might run if ur not smashing the stand with HO

Regardless we end up with invis cappers, medium O and shit everywhere...just depends when
whitewhale
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 6549
Joined: Sat Jul 27, 2002 1:22 pm
[ignore]

Post » Sun Jul 23, 2017 3:38 pm

lets pug some base before the comp thx, maybe tonight?
Nasty Hobbit
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 9672
Joined: Mon Jun 24, 2002 11:44 pm
Website: http://nastyhobbit.org
[ignore]

Post » Sun Jul 23, 2017 3:48 pm

we should have the numbers for it so yes, good idea
ColonelBlair
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 7290
Joined: Wed Jul 03, 2002 10:21 pm
[ignore]

Post » Mon Jul 24, 2017 9:39 am

Have a computer that midair is playable on now, I'm down for whatever.
dose
unsettled
 
Posts: 287
Joined: Mon Dec 09, 2002 10:16 pm
[ignore]

Post » Mon Jul 31, 2017 12:17 pm

Chop/Chop...base draft...or even a proper pickup... we could go on discord and have 2 x captains and play best of 3 of few times first to see what works...or straight to all-star status on twitch (to be deleted 2 weeks later)...quit having a RL hobb :)
|A3|
corporal bittah
corporal bittah
 
Posts: 2924
Joined: Fri Jun 21, 2002 7:08 am
ICQ: 148074942
Website: http://www.ratemypoo.com
Yahoo Messenger: A3YrOldGirl
[ignore]

Post » Mon Jul 31, 2017 7:44 pm

Boycott base till they balance the messy PoS

Honestly it's a joke and imo unplayable for anyone who can break meta or ski fast

They know what needs work I wrote several thesis on it :laugh:
whitewhale
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 6549
Joined: Sat Jul 27, 2002 1:22 pm
[ignore]

Post » Mon Jul 31, 2017 9:04 pm

quit having a RL hobb :)
Just in case u misread my meaning...I was saying, stop having a life beyond gamin plz mister hobbit :) (however my tongue was firmly in my cheek, k?)
|A3|
corporal bittah
corporal bittah
 
Posts: 2924
Joined: Fri Jun 21, 2002 7:08 am
ICQ: 148074942
Website: http://www.ratemypoo.com
Yahoo Messenger: A3YrOldGirl
[ignore]

Post » Mon Jul 31, 2017 9:37 pm

Boycott base till they balance the messy PoS
Honestly it's a joke and imo unplayable for anyone who can break meta or ski fast
They know what needs work I wrote several thesis on it :laugh:
Do they have it shown in action? I've seen some of your posts re: mortar explosion radius and one or two others.. but maybe having the other major base failings shown within an organised match setting would help (if you haven't already done this)
ColonelBlair
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 7290
Joined: Wed Jul 03, 2002 10:21 pm
[ignore]

Post » Mon Jul 31, 2017 10:37 pm

https://forums.playmidair.com/threads/t ... hread.878/

If u have a few spare hours

It's not exhaustive as it doesn't address sniper augments, the new regen IV engineer pack or the autoaim artillery augment. Some things have been patched / changed as the post is fairly old
whitewhale
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 6549
Joined: Sat Jul 27, 2002 1:22 pm
[ignore]

Post » Mon Jul 31, 2017 11:09 pm

geez that is a decent essay there.. but I feel with the limited exposure to midair base I've had it's prob worth reading so I'll be able to comment better /watch out for it when I do play more base. I'll get to it in the coming days.
Does the print version have a foreward by Iago? :)
ColonelBlair
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 7290
Joined: Wed Jul 03, 2002 10:21 pm
[ignore]

Post » Tue Aug 01, 2017 3:41 pm

i vote ww doesn't bail when we switch to base, then shows us how meta breaking he is
quit having a RL hobb :)
m9 i'm barely functional as it is :wink:
Nasty Hobbit
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 9672
Joined: Mon Jun 24, 2002 11:44 pm
Website: http://nastyhobbit.org
[ignore]

Post » Tue Aug 01, 2017 3:52 pm

Nice work WW, good read. Any specific things they've patched since your post?
dose
unsettled
 
Posts: 287
Joined: Mon Dec 09, 2002 10:16 pm
[ignore]

Post » Tue Aug 01, 2017 3:57 pm

Some things I think they patched

* can't blink and grab anymore
* louder sound for invis (but no other changes I'm aware of)
* shield has 2 augments , one allows u to take 19, yes 19 discs direct if you pulse it
* disc jump increased in power but jump jet not addressed
* minor chain nerf at long range
* shrike jumping was slowed a little bit but still fast
* iff view distance when zoomed has been fixed I believe but visible distance still an issue
* small base maps introduced

I'm sure there is more but the big stuff (Op shield , cloak , bad jumpjet, massive splash on most weapons and turret interference range) haven't been addressed
whitewhale
bittah, jaded, anti social freak
bittah, jaded, anti social freak
 
Posts: 6549
Joined: Sat Jul 27, 2002 1:22 pm
[ignore]

Post » Wed Aug 02, 2017 9:45 am

Thanks for the recap. I have noticed that jump jet seems really weird and slow sometimes, bit off putting.
dose
unsettled
 
Posts: 287
Joined: Mon Dec 09, 2002 10:16 pm
[ignore]

Post » Wed Aug 02, 2017 12:26 pm

Yeah, its odd...I dont get deadstops ala:t2 classic terrain bugging, but I get this wierd sensation that my skiing just fails at certain times and equates to something like a deadstop... Maybe its something I'll overcome with practice (I hope)
|A3|
corporal bittah
corporal bittah
 
Posts: 2924
Joined: Fri Jun 21, 2002 7:08 am
ICQ: 148074942
Website: http://www.ratemypoo.com
Yahoo Messenger: A3YrOldGirl
[ignore]