Depends on a few factors imo. If used primarily as a tool for spotting incoming cappers or to punish crappy routes then yeah it can add to the gameplay. If middair ends up being more like TA or LT rather than classic base then any sort of sniple rifle should be removed in its entirety.Not challenging ur view but do u see any benefit to it petty?
As in does a tribes game gain from having a sniper rifle?
I dont believe it does and I am yet to hear a good argument for it but interested
A sniper should also never be allowed to be the sole reason for a failed cap.
Did you have the same issue with the T1 laser rifle as you did the sentinel class in TA? Hi-rez went full retard and had no idea what they were doing so much of the gameplay ended up having to be balanced around a single class.
Truth be told from what I've seen of the middair gameplay and engine I do not think any type of sniper rifle is a good fit at all.