bittah.com!~ Midair (formerly known as Project Z) - Page 95
Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.
Moderator: Super Moderators
- Recent Topics
- Bittah 9s - Midair Oceanic Base Draft 2018
- hobbs Midair Engineer Guide
- Midair AUS release date: Friday May 4th
- November 2018 - Tribes 20yr Anniversary
- Dev Log #21 – Build 0.32.0 Highlights
tell your wimminz / husbandz there will be no australian ninja warrior couch cuddles tonight.
because that show is best watched recorded so you can fast forward the contestant bio's and ads.
also base pug if we get enough.
Most of the sounds take some getting used to, but you pick it up pretty quick... at the moment my issues are figuring out which sound is for flag returns.. are there different sounds depending on if it's your own teams flag return or the oppositions flag is returned?I'm finding it hard to know if I've picked up/captured the flag, it seems the sound and visual cues are not very dominant. Same thing goes for when I kill, I continue tracking them after I've served them a protein disc to the face, I can't tell if they want more or have had enough.
but yes, it's a bit hard to distinguish wtf is going on sometimes.
The reason being is that I really don't like being locked in to a certain play-style. For example, if I had to actually manually jump before i jetted, no no no that would not be good. I'm far too lazy for that shit and way too old. Please someone tell me there will be a way around crap like that please via a scripting language. I think I already know the answer to that though, you'd never get great stuff like that in a modern game
game hasn't even hit early access yet, things are evolving ;]