bittah.com!~ View topic - Midair (formerly known as Project Z)

Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
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General discussion about Midair

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Post » Sat Jul 29, 2017 7:10 pm

Nasty Hobbit Wrote:i'll ask but afaik jumpjet and jumpski aren't finished. might be a 3rd party app like autohotkey that could fix you up in the meantime.

game hasn't even hit early access yet, things are evolving ;]


That's a very good idea, I didn't think about autohotkey. I used it for skyrim, now probably Midair too. Cheers Hobbs :)

But still there is something special about a game having its own scriptable language though. hehe I had a lot of fun in T1 with that.
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Post » Sun Jul 30, 2017 1:26 pm

Nasty Hobbit Wrote:have to check but I think you get various bings and bongs for flag pick-ups, drops, returns and caps that are the same for both sides.

but yes, it's a bit hard to distinguish wtf is going on sometimes.


I dunno why its hard to distinguish if you've picked up the flag or capped it...it tells you in print in the upper centre screen. However, I hope they make either zip packs of .wav files or extracted .wavs as then we can just put our own preferred sounds in :- note to devs Just don't have a sound for cloaker.
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Post » Sun Jul 30, 2017 6:41 pm

Pu?

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Post » Fri Aug 04, 2017 10:32 am

whitewhale
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Post » Sat Aug 05, 2017 3:34 pm

whitewhale Wrote:

I dont get it?

I see that as a good thing btw


Mortar is f*****g weak. Do a video on long range mortar ww and show the people how stupid it is


I LR a light a few weeks back, and the light did not die. still had 10 % HP - f*****g BS
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Post » Sun Aug 06, 2017 2:14 pm

pubnite! starting ~8pm EST
get some base in

Nasty Hobbit .online
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Post » Mon Aug 07, 2017 10:51 pm



From Sunday night's PUG CTF map
ColonelBlair
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Post » Tue Aug 08, 2017 7:55 am

nice one cb

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Post » Fri Aug 18, 2017 6:08 am

Hello!

We’re happy to announce our current release target date for Closed Beta and Steam Early Access:

August 25th @ 10:00am PDT

Due to the timing with the holidays and the current status of feature development, we are moving our release deadline to calendar year Q1 2018. This is a more broad deadline than we had before, and that’s because we want complete control of the release timing to buy us flexibility in the launch depending on the features we’ve built, the quality of the game at that time, and other titles and events happening around that time.

https://www.playmidair.com/news/midair-closed-beta-release-date-target-august-25th/

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Post » Sun Aug 20, 2017 10:57 pm

That was a lot of fun, even though there's still a number of issues...

As annoying as turrets are, obviously it's not stopping a team from getting through...

Flag bug on the last map where it got stuck on the OOB grid and noone could pickup or return...

I flew the fighter a few times on map 1 and it handled soooo horribblllyyy... just as well I was only using it as transport and not to shoot at anything (although I took out a remote inv once)

I'm uploading all my maps, should be up in the next day or two.

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Post » Sun Aug 20, 2017 11:00 pm

Nasty Hobbit .online
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Post » Mon Aug 21, 2017 9:27 am

Map 1 is up:



Map 2 will be up tonight.
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Post » Mon Aug 21, 2017 1:06 pm

Nasty Hobbit Wrote:


:yellow_laugh: Gold.
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Post » Mon Aug 21, 2017 9:56 pm

Map 2 ready to go

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Post » Tue Aug 22, 2017 10:08 am

Map 3

ColonelBlair
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Post » Wed Aug 23, 2017 4:48 pm

sweet job cb. I enjoy your MA vids.

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Post » Sun Aug 27, 2017 11:00 pm

Image
8-)
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Post » Mon Aug 28, 2017 1:40 pm

I recorded the LT PUG we had late last night, it was really fun.

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Post » Tue Aug 29, 2017 10:03 am

And some base PUG action from Sunday night

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Post » Wed Aug 30, 2017 10:42 am

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