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Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.
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UI Overhaul Part 1: HUD
Over the next few builds we’re overhauling the Midair user interface. To start, we’re giving the HUD some love in 0.26.0. This first step is a big one and we’re really looking forward to showing off what’s to come.
Environment Art Improvements
The art team is hard at work improving our environment art. Here’s a sneak peek at what’s coming for our Desert Biome.
3rd Person Camera
Michael did some work on this on stream a while back. We’re finishing it up and bringing it to you this build. Here’s a quick look at 3rd person in action:
https://www.playmidair.com/news/dev-log ... -pax-west/
Alpha Build 0.26.0 Patch Notes
NEW: Brand new HUD and Fonts
NEW: Added third person & freelook controls (defaults are X and Left Alt respectively)
NEW: Added combined ammo and health pickups that drop when a player dies
NEW: Completely overhauled third person animations
Adjusted Chaingun to reduce its long-distance effectiveness
Slightly increased self-impulse on Ring Launcher to increase effectiveness of ring jumps and ease the impact of the Chaingun adjustment on chasers
Changed Mortar physics to make it feel more powerful and consistent [Top User Issue]
Slightly increased respawn timer in CTF and LCTF to increase the importance of timing and positioning
Decreased camera shake effect for Chaingun, Ring Launcher, and Grenade Launcher impact
Adjusted shield bleed effect to fix a change that was made earlier that significantly increased shield bleed beyond where we wanted it, but we also increased bleed from where it was during the Alpha launch so it should make fighting players feel a bit more manageable overall
Reduced power of Vertical Boost augment to bring down its effectiveness a bit
The Medium Female has had a visual update!
The Light Male decided to get rid of his goggles!
The Land Mine activation time and damage radius have been buffed to make its use more consistent against fast-moving players (maximum damage is still the same)
NEW: You now teleport into the vehicle you purchased
Bomber cannon now has a magazine, fires faster, has faster projectiles, and is more responsive to the gunner’s mouse movement
Reduced impulse to vehicles from explosives to make them easier to control and manage in a fight
Air Fighter weapon impulse reduced
NEW: Sonic boom – go check it out!
NEW: Evacuate sounds
NEW: Vehicle collision sounds
NEW: Frozen Lines (CTF & LCTF)
Deserted Sands: Complete overhaul to address various gameplay issues
Snowfall: Removed generators, cleaned up and remade all building areas to address issues – and there’s a surprise!
Brynhildr: Revised the base and added an inventory bunker to support Base CTF
Tolar: Overhauled the base area to better support Base CTF and to address issues with the old flag stand
Sunset Cove: Overhauled to better support Base CTF
Outpost99: Minor terrain revisions, added an inventory hut to better support Base CTF
Elite: Revised terrain and spawn to create better movement flow across the map
Minora: Minor optimizations
Added CTF-Sunset Cove
DayHike has been temporarily removed and will be back soon
Major Bug Fixes
Clones are no longer created when dying on inventory stations
Motion Sensors were broken in a prior patch and were unable to detect players outside of 4m – this has been fixed
General availability of server rentals – read on for more details!
NEW: Added server option to limit destruction of generator and inventories while under certain player count (0 is default which always allows damage)
NEW: Added server option to enable or disable randomized teams (default is true which randomizes teams)
I hope the player models/animations are just placeholders though. Lmao, in 3rd person the heavy looks like an imp taking a dump (I'm sure it can be fixed with the legs straightening when you leave the ground or stop) Still, all moving ahead. Groovy!