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Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.
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https://www.playmidair.com/news/midair- ... -and-more/
^ mines. there's only 1 item slot for grenades or mines. no mine disc atm.
[2:30 PM] BugsPray: no mine discing
[2:32 PM] hobb: is it a technical issue or more that devs dont want it in?
[2:40 PM] BugsPray: it was a design decision, not a technical limitation
[2:41 PM] BugsPray: But we will include a flag for it on custom servers
^ vgs, vgw
New: Engineer Pack
We’re introducing the Engineer Pack in its most basic form. To keep it short and sweet… if you want to deploy assets, you’ll need to equip the Engineer Pack in your loadout. This should keep the “farmer” role more well defined and keep the number of assets deployed at any one time more reasonable.
New: Deployable Sentinel Turret
We’ve added the Sentinel turret to the repertoire of deployables you can use to defend your base. The Sentinel turret can be deployed on bases and base objects. As part of this change, the normal turret can now only be deployed on terrain.
oh manNew: Deployable Water Turret
We’ve added an extra turret type for deployment on water. While it’s not useful on all maps, it is very helpful when the enemy decides to hang around your favorite fishing spot.
V G - General *
V S - Self **
V F - Flag
V D - Defend
V R - Repair
V C - Command
V B - Base
V G C - Compliment
V G V - Taunt
V G M - Awesome!
V G A - Anytime!
V G D - Don't know
V G T - Thanks
V G W - Wait
V G Y - Yes
V G N - No
V G H - Hello
V G B - Bye
V G Q - Quiet!
V G E - Oops
V G X - Wahoo!
V G S - Sorry
V S A - Attack ***
V S D - Defend
V S R - Repair
V S S - Deploy
V S A A - Attack
V S A B - Base
V S A F - Flag
V S A G - Generator
V S A S - Sensors
V S A T - Turrets
V S A V - Vehicle
cooool, gettin excited for alpha.
How does the game run? My laptop is shit.
It runs pretty well actually! There are a few testers running on laptops (don't know the specs though)
It will be interesting to see the FPS results for everyone this release
Sooo basically you cant deploy anything without the engineer pack, which sits in a different slot to deployables. Deployables are in the augment slot and non-medium armour can equip the engineer pack (not sure about lights but heavies have been quoted as being able to). This is pretty convoluted IMO and forces an "engineer class" pretty hardWhitewhale, 11 minutes ago
So you have the pack and deployables seperately?
Im a bit lost, if the deployables take up the pack slot then what purpose would the engineer pack have? Or if they don't then a player with say a shield pack cannot deploy anything?
So its pretty based around whether deployables take up the pack slot or not
A player with a shield pack can't deploy anything in Midair or in T1/T2. In T1 and T2 if you had a deployable it took up your pack slot. In Midair, you need the Engineer pack to deploy something. The way it works is you select the Engineer pack, then you select the deployable you want much like it's an Augment. You need to visit an inventory station to change your loadout or get another deployable.
either way its a bad design decision IMO, I can't see why the basic tribes template doesn't work