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Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
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All the info is over at Midair forums https://forums.playmidair.com/threads/m ... post-14242Upcoming Build
In build 0.21.0c we pushed to our Instant Access backers included some great new features including our new Pack and Augment system, server moderation features, new maps and map improvements, and a variety of bug fixes. Build 0.22.0 is shaping up to have some great new features for you to try out and it’s slated to be ready by next week. Here’s a quick preview of just some of what you can expect:
We’re finishing up the first iteration on our Plasma Gun. Firing slower-moving projectiles that do tons of damage on contact, the Plasma gun will be a great option to shred anyone who gets within close range. The Plasma Gun will likely get several changes until release, but we feel like this is a solid start on a gun that is a common of the genre.
The Arsenal and Kinetic packs are getting some new actives. Don’t blink or you’ll miss them!
We’re putting the finishing touches on our first iteration of Rabbit. This should help get some lower-player count public games started that can grow into fuller CTF games.
Patch Notes https://www.playmidair.com/news/dev-log ... ank-patch/
Fixed – Vehicles are now more resistant to chaingun, railgun, and blaster fire
Fixed – Cloak pack external sound now properly plays for other players to hear
Fixed – Players should no longer get a “free toss” when dying with the flag
Fixed – Wind audio now plays again during high speed character movement
Fixed – Killing a vehicle with weapons no longer gives a midair kill sound
Fixed – We’ve reduced (and hopefully eliminated) game crashing after joining a server for the first time after updating
Fixed – Medium character animations now trigger as expected and no longer occasionally lock into a standing position
New – Tank Vehicle added
New – Plasma Gun added (Added to LCTF for now as well)
New – Rabbit Gametype added
New – Issue Reporting system added to menu for better issue capturing
New – Artillery Augment for Arsenal Pack: Allows player to see where projectiles will hit
New – Blink Augment for Energy Pack: Teleports a player a short distance in the direction they are facing.
New – Admin Temporary Ban feature: Bans players for 5 minutes with optional reason
New – Passworded Server support
New – Created a player backend system that has many uses including issue reporting and Midair’s future statistics features
New – Network profiling added to help troubleshoot networking issues
Updated – Weapon crosshairs now have a thin black line to help it stand out from lighter backgrounds
New – Minora Art Overhaul
New – Rabbit Minora
New – Rabbit Speedway
New – Rabbit Crystalline
Updated – Ingonyama revisions
Updated – Coral renamed to Sunset Cove
Updated – Sunset Cove revisions
Updated – Raptor renamed to Iguana
Updated – Iguana revisions
Updated – Kryosis terrain revisions next to flagstand
As you can see, this patch brings quite a few improvements to Midair. That being said, there are some new issues that have arisen in 0.22.0. Thanks to our QA test that we do for each of our patches before going live, we have identified the following issues and are already working hard to fix them:
Characters sit facing wrong direction in fighter
Tank aiming can be difficult at times and will be improved in future releases
Tank effects and animations are placeholder and will be updated in future releases
Delete your Input.ini file (found at: C:\Program Files (x86)\Steam\steamapps\common\Midair\Midair\Saved\Config\WindowsNoEditor) , this will ensure your keybinds are correct