bittah.com!~ Build 0.20.0 - 0.22.0

Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
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Post »Tue Nov 08, 2016 7:50 am

Build 0.20.0 - 0.22.0

Starting a new thread (just for the build releases)


Build 0.20.0 - Update now available
Bug Fixes:
Fixed - Fog is now visible at all times and not toggleable via command line
Fixed - Projectile deflections thought to be dry fires no longer occur when carrying the flag
Fixed - Deployable inventory now playing the correct rearm animation
Fixed - Inventory stations no longer try to equip the player a second time as they leave (mostly happened on deployables)
Fixed - Inventory stations now lock players in place for the duration of the equip animation
Fixed - Holding down fire while entering deployable Inv no longer results in constant firing
Fixed - Partially healed assets can now be damaged as expected
Fixed - Reduced fighter jitter while aiming

General:
New - Medium Armor Class (Implemented for gameplay testing & feedback. More visual work to be done.)
New - Friendly v Enemy game event audio now different (i.e. Flag Event Audio)
New - Base assets now handle damage from weapons differently and can be harder to destroy than before depending on the weapon used
Updated - Flag Physics Altered
Updated - Repair Gun textures
Updated - Various audio changes:
Ring Launcher firing audio
Fighter projectile audio & volume
Fighter engine audio

Maps:
Updated - Brynhildr revisions
Updated - Exhumed revisions
Updated - Raptor redesign
Updated - Coral redesign
Updated - Iratus art pass. Major changes to middle area and background. Minor changes around bases.
Updated - Kryosis minor artistic changes & removal of ice assets. Collision fixes around the base.
Removed - Ignitus removed from rotation until it can be fixed
Updated - VPad and Flight ceiling added to:
Abaddon
DayHike
Ignitus
Tenebris

Known Issues:
Fighter is difficult to steer at low sensitivities
Medium character doesn’t ragdoll on death or warp out on evacuate
Occasionally Medium character animations stop triggering and the model locks into a standing position. Death fixes this.
Characters sit facing wrong direction in fighter

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Riker
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Post »Tue Nov 08, 2016 8:01 am

All good changes, great to see mediums in play...hope the flag physics are good :boggle:

Lucky I didnt develop runs further for Narks maps!
whitewhale
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Post »Tue Nov 08, 2016 8:06 am

Flag physics are a LOT different now :P .....but not difficult to adjust. Basically no more stand to stand flag tosses.......and SHOW FOG command has been disabled 8-)
Riker
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Post »Tue Nov 08, 2016 8:22 am

Yeah i just tested it a little, much more like normal tribes now..self passing took a hit but my hotdogging was too much anyway

just dueled a little in the medium, ill upload some footage for those stuck at work :)
whitewhale
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Post »Tue Nov 08, 2016 8:28 am

If you are going faster than about 150 and throw the flag, you will over take it!!! .....and if going to slow the flag drops like a flying anvil.

Will be fun to watch ;)
Riker
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Post »Tue Nov 08, 2016 10:08 am

those bryn ramps look silly/.
PeTtY
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Post »Tue Nov 08, 2016 10:28 am

All sounds pretty positive really. Just need people playing it now ...

How big was the update ?
jEstEr
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Post »Tue Nov 08, 2016 10:31 am

All sounds pretty positive really. Just need people playing it now ...

How big was the update ?
2gb

They fucked bryn up bad

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PeTtY
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Post »Tue Nov 08, 2016 11:54 am

[youtube]https://www.youtube.com/watch?v=C4XH-wq ... e=youtu.be[/youtube]

New disc noise is pretty good
whitewhale
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Post »Tue Nov 08, 2016 12:11 pm

Yeah they did the same thing to it they did to outpost, porridge everywhere now

Edit , some flag physics -

[youtube]https://www.youtube.com/watch?v=pIecZeH ... e=youtu.be[/youtube]
whitewhale
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Post »Tue Nov 08, 2016 1:20 pm

I havnt tried it yet. From WWs vid it looks like they've fixed the distance issue with flag throws, but the flag looks like it totally drops below your feet when you're going up, so if you're doing passes the receiver would fly below rather than above which seems wrong? Good improvement but needs tweaking.
danger
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Post »Tue Nov 08, 2016 1:27 pm

My post on their forum -

The distance is pretty good but it really seems to come out of your feet at the moment, and yes I am losing the flag sometimes when i throw it

I am definitely behind the distance it goes at high speeds, seems about right. Short distance passing looks much better at low speed but havent had a chance to test it with the people im normally passing to.

Just needs to have the inheritance with a smooth drag rather than the drop from feet type feel it currently has...step in the right direction IMO

One bonus is that its not going as fast when it hits the ground so it doesnt do the TA style flubber as much
whitewhale
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Post »Tue Nov 08, 2016 4:03 pm

whitewhale
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Post »Tue Nov 08, 2016 5:05 pm

Why would they touch byrn. Who was complaining? Fuck tards!
That's a good map.

Downloading now. Will have a neosooky moment on midair forums
XU1
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Post »Tue Nov 08, 2016 7:35 pm

All sounds pretty positive really. Just need people playing it now ...

How big was the update ?
2gb
All the build releases will be around 1.9gb. I think it will always be that way because of the way the build is compiled (i.e. they do not have the 'facility' to add incremental patches / updates / hot fixes on the fly).
Riker
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Post »Wed Nov 09, 2016 3:52 pm

yeha, takes forever on the connection on camp at work
jEstEr
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Post »Sat Nov 12, 2016 7:56 pm

danger
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Post »Mon Nov 14, 2016 11:25 am

Image
Face looks like one of those disney/pixar knock off dvd-only movies.
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Post »Fri Nov 18, 2016 4:11 pm

All sounds pretty positive really. Just need people playing it now ...

How big was the update ?
2gb
All the build releases will be around 1.9gb. I think it will always be that way because of the way the build is compiled (i.e. they do not have the 'facility' to add incremental patches / updates / hot fixes on the fly).
Quick note on this - it's on the docket for the future but will be a while for this. We want it too. :)
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Post »Tue Dec 13, 2016 3:15 pm

whitewhale
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