Build 0.20.0 - Update now available
Bug Fixes:
Fixed - Fog is now visible at all times and not toggleable via command line
Fixed - Projectile deflections thought to be dry fires no longer occur when carrying the flag
Fixed - Deployable inventory now playing the correct rearm animation
Fixed - Inventory stations no longer try to equip the player a second time as they leave (mostly happened on deployables)
Fixed - Inventory stations now lock players in place for the duration of the equip animation
Fixed - Holding down fire while entering deployable Inv no longer results in constant firing
Fixed - Partially healed assets can now be damaged as expected
Fixed - Reduced fighter jitter while aiming
General:
New - Medium Armor Class (Implemented for gameplay testing & feedback. More visual work to be done.)
New - Friendly v Enemy game event audio now different (i.e. Flag Event Audio)
New - Base assets now handle damage from weapons differently and can be harder to destroy than before depending on the weapon used
Updated - Flag Physics Altered
Updated - Repair Gun textures
Updated - Various audio changes:
Ring Launcher firing audio
Fighter projectile audio & volume
Fighter engine audio
Maps:
Updated - Brynhildr revisions
Updated - Exhumed revisions
Updated - Raptor redesign
Updated - Coral redesign
Updated - Iratus art pass. Major changes to middle area and background. Minor changes around bases.
Updated - Kryosis minor artistic changes & removal of ice assets. Collision fixes around the base.
Removed - Ignitus removed from rotation until it can be fixed
Updated - VPad and Flight ceiling added to:
Abaddon
DayHike
Ignitus
Tenebris
Known Issues:
Fighter is difficult to steer at low sensitivities
Medium character doesn’t ragdoll on death or warp out on evacuate
Occasionally Medium character animations stop triggering and the model locks into a standing position. Death fixes this.
Characters sit facing wrong direction in fighter

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