bittah.com!~ Build 0.20.0 - 0.22.0
Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.
- Recent Topics
- Bittah returnees find us on discord
- Anyone a bitcoin millionaire ?
- Midair: Community Edition recent development updates
- Project Broom
Build 0.20.0 - Update now available
Fixed - Fog is now visible at all times and not toggleable via command line
Fixed - Projectile deflections thought to be dry fires no longer occur when carrying the flag
Fixed - Deployable inventory now playing the correct rearm animation
Fixed - Inventory stations no longer try to equip the player a second time as they leave (mostly happened on deployables)
Fixed - Inventory stations now lock players in place for the duration of the equip animation
Fixed - Holding down fire while entering deployable Inv no longer results in constant firing
Fixed - Partially healed assets can now be damaged as expected
Fixed - Reduced fighter jitter while aiming
New - Medium Armor Class (Implemented for gameplay testing & feedback. More visual work to be done.)
New - Friendly v Enemy game event audio now different (i.e. Flag Event Audio)
New - Base assets now handle damage from weapons differently and can be harder to destroy than before depending on the weapon used
Updated - Flag Physics Altered
Updated - Repair Gun textures
Updated - Various audio changes:
Ring Launcher firing audio
Fighter projectile audio & volume
Fighter engine audio
Updated - Brynhildr revisions
Updated - Exhumed revisions
Updated - Raptor redesign
Updated - Coral redesign
Updated - Iratus art pass. Major changes to middle area and background. Minor changes around bases.
Updated - Kryosis minor artistic changes & removal of ice assets. Collision fixes around the base.
Removed - Ignitus removed from rotation until it can be fixed
Updated - VPad and Flight ceiling added to:
Fighter is difficult to steer at low sensitivities
Medium character doesn’t ragdoll on death or warp out on evacuate
Occasionally Medium character animations stop triggering and the model locks into a standing position. Death fixes this.
Characters sit facing wrong direction in fighter
just dueled a little in the medium, ill upload some footage for those stuck at work
New disc noise is pretty good
Edit , some flag physics -
[youtube]https://www.youtube.com/watch?v=pIecZeH ... e=youtu.be[/youtube]
The distance is pretty good but it really seems to come out of your feet at the moment, and yes I am losing the flag sometimes when i throw it
I am definitely behind the distance it goes at high speeds, seems about right. Short distance passing looks much better at low speed but havent had a chance to test it with the people im normally passing to.
Just needs to have the inheritance with a smooth drag rather than the drop from feet type feel it currently has...step in the right direction IMO
One bonus is that its not going as fast when it hits the ground so it doesnt do the TA style flubber as much
All the build releases will be around 1.9gb. I think it will always be that way because of the way the build is compiled (i.e. they do not have the 'facility' to add incremental patches / updates / hot fixes on the fly).2gbAll sounds pretty positive really. Just need people playing it now ...
How big was the update ?
Quick note on this - it's on the docket for the future but will be a while for this. We want it too.All the build releases will be around 1.9gb. I think it will always be that way because of the way the build is compiled (i.e. they do not have the 'facility' to add incremental patches / updates / hot fixes on the fly).2gbAll sounds pretty positive really. Just need people playing it now ...
How big was the update ?