bittah.com!~ Midair alpha maps
Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.
Moderator: Super Moderators
- Recent Topics
- Bittah all time greatest moments
- Starsiege: Tribes turns 20 years old today.
- Westworld (HBO)
- My Midair movie / montage - "Don't do it for the views"
- Tribes Ascend Modding
Brynhildr - LT
Coral - LT
Ingonyama [renamed in 0.18.2]
Exhumed - LT
Arch - LT
Iratus + Iratus LT
Minora - LT [updated with 0.18.2]
Outpost 99 - LT
Raptor - LT
Kryosis - LT [renamed and updated with 0.18.2]
Tolar - LT
plently of familiar buildings from stonehenge, katabatic, jagged claw and damnation. the vpad room from harvester is there, the massive base looks familiar too. feels like home
and yup, a few of us have admin pw now. without a rabbit mode to play switching to LT works well for small numbers
it was played a lot in AU comps, not so much in pub map rotation though...verdant is wilderzone. i'm told it was the most popular t2 map over there. there's a smaller dangerous crossing one but it must be an LT map. only a server admin can switch to that mode atm.
terrain-wise, if anything i'd tone down the amount of bumps. no matter what direction you're hurtling in you can always spot a ramp somewhere and it feels a bit ez mode. not having falling damage probably exacerbates it. the maps are generally very natural looking with no stupid spires of rock either side of a volcano that would make a geologist rage quit. some of the rock objects have some clipping issues and also i'm yet to stub my toe on a map tile, remember that was a thing sometimes? some maps are huge and while there's an oob grid there's also a edge of map grid beyond that. you can't ski off into the distance forever but you have plenty of room.
base-wise, some are obvious rectangle placeholders and some are more polished with pipes and curvy bits and textures. flag stand-wise, there's a good mix of open stands and structures/terrain that force side-caps. everyone is still working out routes but you don't have blatant shit like arx nova which may as well have had a long distance ski jump with the enemy flag at the bottom pointing you back to your base. a couple of flag stands worry me a bit, you can get a huge amount of altitude without too much effort and in the right hands that'll translate to unchaseable back caps. have had some intense chase's in the last couple of days, gotta keep that phase of the game going.
Kind of reminds me of snowblind aswellif im not mistaken that would be this map.There was a map I played those morning. It's an SH clone. Has the deep sliding dips behind each flag stand. Awesome map.