bittah.com!~ Build 0.27.2 Live
Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
We don't mention vengeance or ascend.
Moderator: Super Moderators
- Recent Topics
- MIDAIR American 5 v 5 Tournament
- Bittah 9s - Midair Oceanic Base Draft 2017
- whats a good gfx game
- Thanks Col Blair + admin
- All ur fkn base is belong to me.
See you all very soon!
Closed Beta Build 0.27.2 Patch Notes
Weapons no longer appear above the tank while in the tank cannon seat
Fixed evacuation messages being the same as death messages
Invisibility augment now applies to weapon clips
Skull and ghost death icons are now appropriately team colored
Fixed an issue that was causing vehicles to stutter while being piloted
Expanded the width of the Vote Change Map list to be able to read the entire list
Deployable inventories are no longer invulnerable with InvulnerableBaseAssetsBelowPlayerCount turned on in server settings
Improved issues with the loadout menu that were causing large FPS drops on all other menus
Art and Animations
Fixed Ring Launcher normals
1st person Mortar animations updated
Updated pack drop base mesh
NEW: Archetype Logo and UE4 Splash screen?
NEW: Ability to join on player and launch the game from your steam friends lists
NEW: Added server browser sorting options
Tank movement speed, boost speed, and health have been increased to make it a more viable option in the field
Passengers in vehicles can now view that vehicle’s health and energy
Heavies can no longer pilot vehicles, they will receive a chat notification if they attempt to pilot one – they may still buy vehicles and sit in bombardier and tailgunner seats of
Base inventory and deployable inventory station IFFs can now be seen through walls and hills at a longer distance to be easier to locate for newer players [Trello Top User
Re-enabled the following “Show” commands after the blanket removal of all show commands last patch: DeferredLighting, DirectLighting, Decals, InstancedFoliage, Grain,
Adjusted Base Turret mechanics so it should not shoot at extremely long range targets that it will likely miss
Added invulnerability messages to perma-invulnerable assets
Turrets no longer shoot at invulnerable assets
Wall repair pack IFFs are now visible through walls and hills at a longer distance to be easier to locate for newer players [Trello Top User Issues]
NEW: Added new default loadouts for all game modes to assist new players in discovering useful loadouts (to check them out, delete everything in your Midair/Saved
Decreased Engineer/Charge regen speed to limit turret farm spam
Updated a loading screen tip that had an out of date default keybind
Expanded the current voice chat system [Trello Top User Issues]
AR-SnowArena prototype map added for more wide-spread testing
AR-ReactorCore prototype map added for more wide-spread testing
Fixed broken textures on the mana cracks on Verdant
Added loading screens to all Tenebris variants, SnowArena, and ReactorCore
oh, and who the hell needs to say sorry to team mates! its for the enemy!!!!