bittah.com!~ View topic - Build 0.23.0 NOW LIVE!!

Tribes 1, Tribes 2 and Midair gaming hub for the Australia and New Zealand communities.
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All about the current Midair builds

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Post » Sat Feb 25, 2017 6:39 pm

Build 0.23.0 NOW LIVE!!

https://forums.playmidair.com/threads/build-0-23-0-is-live.915/

From the Dev's:
As the title suggests, build 0.23.0 is now live! We discussed most of the big changes and improvements in Dev Log #6, so if you missed it, go check it out. As a quick note, this build was a pretty tough one to get out with many changes including the brand new sensor system being delivered while also updating the engine. We sent it through several QA passes to ensure quality was up to our standards, and while there are some rough edges here and there, we’re pretty proud of this release. [Chris: Great job team!]

Here are the full patch notes:

Bug Fixes
Fixed – Several instances causing dry-fires [#1 Top User-Requested Issue]
Fixed – Now correctly recognizing midair shots from Plasma Gun
Fixed – Flags can no longer be glitched outside of flag OOB.
Fixed – Server-side demos in preparation for Midair marketing efforts and also as a precursor to more widespread distribution to users
Fixed – Sensor Jammer now correctly turns off when you run out of energy
Fixed – Turrets no longer shoot players using Sensor Jammer or Cloak augments
Fixed – Flag return timer now displays remaining time accurately [Top User-Requested Issue]
Fixed – Turrets no longer shoot at unmanned vehicles
Fixed – Some fixes for cooldown bugs for Blink and Artillery augments

General
New – UE4 Engine upgraded from 4.12 to 4.14 <---this 'seems' to have fixed the issue with the exe not shutting down when the game closed (well for me at least!!)
New – Sensor system added – check out Dev Log #6 for more information
New – UI element added for user to be aware of whether or not they are being tracked by enemy sensor network or undetected
New – Mines added – check out Dev Log #6 for more information
New – Sentinel Turret added – check out Dev Log #6 for more information
New – Water Turret added – check out Dev Log #6 for more information
New – Vehicle Pad functionality and UI added – check out Dev Log #6 for more information
New – Engineer Pack added and removed deployables from all other packs – check out Dev Log #6 for more information
New – Shield Capacitor augment added to Aegis Pack – check out Dev Log #6 for more information (Note: We previously called this the “Flat Shield”)
New – No Bleed augment added to Aegis Pack
New – Voice Bind System added (Press V to open menu for voice commands and THANK YOU to Boomerman for lending us his voice) – check out Dev Log #6 for more information
New – Added chat spam filter
New – Tooltips added to loadout screen
New – Stat Tracking – check out Dev Log #6 for more information
New – Flag timer HUD element added [Top User-Requested Issue]
Updated – Blink pack no longer allows for travelling through players or picking up flags mid-blink. Instead, players will now stop short of these things while blinking. Cooldown slightly reduced. Speed upon exit also reduced. [Top User-Requested Issue]
Updated – Deploy Key (J) now merged into Use Pack Key (C)
Updated – Rabbit can no longer throw the flag [Top User-Requested Issue]
Updated – Rabbit now has 1 second of invulnerability upon grabbing the flag. Firing your weapon ends this invulnerability as well as self-damage (like ring-jumping) [Top User-Requested Issue]
Updated – Vehicle now react to damage impulses
Updated – LCTF flag return timer reduced from 45 to 35 seconds [Top User-Requested Issue]
Updated – Revised Lush (grassy) terrain material
Updated – Revised water material
Updated – Various networking optimizations
Updated – Base Sensor now has more health and a bigger mesh
Updated – Deployable Sensor now has a slightly bigger mesh
Updated – Slightly reduced Tank cannon reload speed (Known Issue: Reload sounds currently don’t reflect this change)
Updated – The Tank now has updated textures and some new effects

Maps
New – CTF-Snowfall <---the old Snowblind!!
New – LCTF-Hypothermia
New – LCTF-Tolar reintroduced after redesign
Updated – Outpost99 revisions
Fixed – Various collision issues on LCTF-Minora
Fixed – Various collision issues on CTF-Verdant


Known Issues
Sentinel turrets have odd behavior on some maps
Voice Bind menu will block other inputs to the game while active .....if you are skiing and use the voice bind you will stop dead in your tracks!!
Projectiles disappear at certain angles above reflective surfaces
There are no limits to the number of mines that can be deployed (be nice!)
The Tank and the Fighter have several issues each – updates to both are coming very soon
Riker
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Post » Sat Feb 25, 2017 7:26 pm

THE VOICE IS SO GAY LOL but so good to be able to communicate with team mates

XU1
bittah doyen
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Post » Sat Feb 25, 2017 7:41 pm

Snowblind is a good start, as are the voicepacks and sensor network, pretty positive patch with many of the bug/gameplay fixes addressing issues raised by the community

I think its a good step in the right direction but have to test more ****

whitewhale
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Post » Sun Feb 26, 2017 6:50 am

snowfall - base
Image

hypothermia - lt
Image

tolar - lt
Image

Nasty Hobbit .online
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Post » Sun Feb 26, 2017 9:47 pm

man i always felt like snowblind needed a road or something :P

DaMo
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Post » Mon Feb 27, 2017 8:28 am

haha yeah, it looks a bit spastic, it doesn't even go anywhere just stops before the building :)

Larno
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Post » Mon Feb 27, 2017 9:20 am

Its one of the better base maps :)

XU1
bittah doyen
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Post » Mon Feb 27, 2017 10:12 am

pretty much all maps are roughed in and low poly count when first released ;p

polish comes later

Nasty Hobbit .online
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Post » Tue Feb 28, 2017 1:10 pm

whitewhale
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Post » Tue Feb 28, 2017 1:44 pm

Thanks for that ww

XU1
bittah doyen
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Post » Tue Feb 28, 2017 2:00 pm

if you didn't spot it one of the heavy packs has an 'artillery' augment that shows where your mortar will land :?

you have to activate it. lasts for ~10 seconds or so with a ~10 second cooldown before you can use it again. hoping it's something that can switched off per server

Nasty Hobbit .online
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Post » Tue Feb 28, 2017 4:17 pm

I played with this one quite a bit (after I found out it doesn't work like the old targeting laser), and found out most of the time it was not accurate, and the use vs cool down period does not make it a viable pack imo.

Riker
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Post » Tue Feb 28, 2017 5:29 pm

whitewhale Wrote:


why even have fixed turrets
PeTtY
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Post » Mon Apr 17, 2017 6:23 am

does it retain the asset if you go hi-arc and can you target an asset from behind a hill? if the answers no, to those who are crying about it, see how long you last against decent LD standing in full view of the flag stand spamming.

On a side note if the HO is really OP, the game needs either a shocklance type weapon or mine disc. what are the weapons so far? It's t1 with a tank right?

Anyway, people that are playing, how balanced do you feel the amours are?

|A3|
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Post » Tue Apr 18, 2017 9:49 am

If the lightd come out that far the flag will go unless its big numbers (over twelve a side), anything less than that its not practical to send lightd after spammers unless ur flag is really locked down...map dependent of course. This pack in particular cant really be used while skiing, it works for stationary HO up on hills not guys flying in

Definitely doesnt need mine disc or shocklance unless u mean shielded heavies as shield pack needs a massive nerf...otherwise the balance is fine, similar to other titles

whitewhale
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